Improve the Bossfights

Please post your suggestions to the server, webpage and forum in this forum!
USER_AVATAR
kingkayro
Premium 3
Posts: 18
Joined: Mar 10, 2013
Last login: 5 years ago
Played: 702 hours
Blocks Mined: 352,732
Achievements: 130

Improve the Bossfights

Post by kingkayro » Wed Nov 26, 2014 7:33 pm

Hey the Boss fights are a very unique thing on Craftland but i don't like the concept of the arena.

First of all the "VIP-Shops" when you are entering the Arena
-> The arena should be a neutral place where NOBODY (this includes for me admins and mods)have any Shops or something else

The Setting
-> I think the Boss which spawns shouldn't be random. I am thinking of three Arenas with different settings
For the Witherskeleton a Netherfortress
For the Ocelot a Jungle Ruin
For the Golem something underwater or in a Mountain

The Warp
-> The Warps to the Arenas should be before a little Jump Quest so it is not simply warp to the boss after it spawns.

But after death the players should respawn behind the jump quest so they can simply continue the fight!

I know this suggestions are maybe not that simple. But i am sure they would make the Boss fights much more epic !!

USER_AVATAR
Kye
Premium 6
Location: Defiantly not behind you.
Accountname: Respawnage
Posts: 1149
Joined: Feb 26, 2014
Last login: 5 years ago
Played: 3,717 hours
Blocks Mined: 8,877,512
Achievements: 218

Re: Improve the Bossfights

Post by Kye » Wed Nov 26, 2014 11:16 pm

+1 good idea
Busy firing potatoes out of my butt.


In other news Derpy wins the Award for most Jailbait.

User avatar
Neo
Premium 5
Accountname: devinhamster
Posts: 276
Joined: Mar 23, 2014
Last login: 3 years ago
Played: 1,408 hours
Blocks Mined: 1,355,141
Achievements: 164

Re: Improve the Bossfights

Post by Neo » Thu Nov 27, 2014 1:17 am

kingkayro wrote: The Warp
-> The Warps to the Arenas should be before a little Jump Quest so it is not simply warp to the boss after it spawns.
But after death the players should respawn behind the jump quest so they can simply continue the fight!
YES! YES!
"Biceps is always with you" -paszaBiceps, Professional CS:GO Player for Virtus.Pro, champions of EMS One Katowice 2014
Image

User avatar
Joyman533
Premium 4
Posts: 1153
Joined: Apr 05, 2012
Last login: 2 months ago
Played: 2,744 hours
Blocks Mined: 992,582
Achievements: 198

Re: Improve the Bossfights

Post by Joyman533 » Thu Nov 27, 2014 2:29 am

Obi_Wan wrote:
kingkayro wrote: The Warp
-> The Warps to the Arenas should be before a little Jump Quest so it is not simply warp to the boss after it spawns.
But after death the players should respawn behind the jump quest so they can simply continue the fight!
YES! YES!
No. Parkour would put players with worse computers at a disadvantage.
Helper 5/1/15 to 12/25/15.
Please donate rails, stonebricks, and gold ores to the hopper at /warp TheSC. We need many of those in order to build the railroad network in Greycliff.

User avatar
Banana_Cannon
Posts: 616
Joined: Apr 25, 2012
Last login: 9 years ago
Played: 465 hours
Blocks Mined: 118,387
Achievements: 67

Re: Improve the Bossfights

Post by Banana_Cannon » Thu Nov 27, 2014 2:43 am

Get rid of the shops. Also, if the warp pad to the actual arena is still unmarked and sitting in a random corner, make it more noticeable since it's the main attraction of that place.
DAS WAR EIN BEFEHL!!!!!!!!!!!!!!!

User avatar
Adam
Premium 6
Location: Long Island, New York
Accountname: the_lumberlord
Posts: 426
Joined: Jan 21, 2013
Last login: 5 years ago
Played: 2,067 hours
Blocks Mined: 746,235
Achievements: 163

Re: Improve the Bossfights

Post by Adam » Thu Nov 27, 2014 2:52 am

kingkayro wrote: First of all the "VIP-Shops" when you are entering the Arena
-> The arena should be a neutral place where NOBODY (this includes for me admins and mods)have any Shops or something else
-They were all already sold permanently.
-That's one of the only ways the Admins removed money from the economy. Not going away any time soon.
-Mods and Admins had to buy the chestshops just like the normal players do. Since Admins can't take part in the economy now, they don't even own them.
Support and contribute to the Craftland wiki here: http://wiki.craftland.org/wiki/How_To_Join

User avatar
Neo
Premium 5
Accountname: devinhamster
Posts: 276
Joined: Mar 23, 2014
Last login: 3 years ago
Played: 1,408 hours
Blocks Mined: 1,355,141
Achievements: 164

Re: Improve the Bossfights

Post by Neo » Thu Nov 27, 2014 3:50 pm

Joyman533 wrote:
Obi_Wan wrote:
kingkayro wrote: The Warp
-> The Warps to the Arenas should be before a little Jump Quest so it is not simply warp to the boss after it spawns.
But after death the players should respawn behind the jump quest so they can simply continue the fight!
YES! YES!
No. Parkour would put players with worse computers at a disadvantage.
But people just warp to the arena and fight boss when it spawns, not helping spawn it in any way.
"Biceps is always with you" -paszaBiceps, Professional CS:GO Player for Virtus.Pro, champions of EMS One Katowice 2014
Image

User avatar
pig001
Premium 6
Location: Scotland, UK
Posts: 989
Joined: Mar 31, 2013
Last login: 2 months ago
Played: 3,470 hours
Blocks Mined: 526,724
Achievements: 187

Re: Improve the Bossfights

Post by pig001 » Thu Nov 27, 2014 4:17 pm

If only the people who helped start it got to do it, then im sorry, but it would just be older players constantly spawning it. Think about it from a new players point of view, not just your own. They cant afford to throw in their diamonds/other things to help spawn it, but still want to play, and get started on the server by getting rewards from actually doing something. A parkour is not the solution, nor any fee nor challenge. The boss fight isnt just for the rich who spawn it(and afking for 2 hours isnt the most fun for anyone.), players who want to help kill it, should be able to help kill it, tough if they didnt spawn it.
Image

User avatar
Mooshroom
Premium 6
Location: Behind a computer
Accountname: The_Mushroomcow
Posts: 530
Joined: May 18, 2013
Last login: 2 months ago
Played: 3,881 hours
Blocks Mined: 640,260
Achievements: 162

Re: Improve the Bossfights

Post by Mooshroom » Thu Nov 27, 2014 4:45 pm

Nide did say he wanted it to be a system where you can't just respawn and go back to the boss...
I can experiment around with some way of making it harder to get to the spawn. At least more than walking. Certainly not something that would put people with a worse computer, such as myself, at a disadvantage. I could even make a whole new arena. Probably this time without the renting rooms, however. Everyone who paid basically hasn't paid in months, so I needn't worry about making rooms for those people
Image
someone's going to see this eventually, right? https://www.youtube.com/watch?v=DuSKERiejO0
#OneMooChance

User avatar
Neo
Premium 5
Accountname: devinhamster
Posts: 276
Joined: Mar 23, 2014
Last login: 3 years ago
Played: 1,408 hours
Blocks Mined: 1,355,141
Achievements: 164

Re: Improve the Bossfights

Post by Neo » Thu Nov 27, 2014 7:07 pm

pig001 wrote:If only the people who helped start it got to do it, then im sorry, but it would just be older players constantly spawning it. Think about it from a new players point of view, not just your own. They cant afford to throw in their diamonds/other things to help spawn it, but still want to play, and get started on the server by getting rewards from actually doing something. A parkour is not the solution, nor any fee nor challenge. The boss fight isnt just for the rich who spawn it(and afking for 2 hours isnt the most fun for anyone.), players who want to help kill it, should be able to help kill it, tough if they didnt spawn it.
I only care about the items, only that some people wait 20 minutes to spawn it, then someone comes in and fights it immediately following the spawn.
"Biceps is always with you" -paszaBiceps, Professional CS:GO Player for Virtus.Pro, champions of EMS One Katowice 2014
Image

Post Reply

Who is online

Users browsing this forum: No registered users and 3 guests