Craftland Shop Suggestions

Please post your suggestions to the server, webpage and forum in this forum!
User avatar
Fightface
Premium 4
Location: Location could not be loaded due to system error code Jav.lang.string.isempty()Z
Accountname: Fightr2021
Posts: 538
Joined: Oct 08, 2012
Last login: 1 year ago
Played: 1,526 hours
Blocks Mined: 226,099
Achievements: 123
Contact:

Craftland Shop Suggestions

Post by Fightface » Sun Feb 09, 2014 11:55 pm

Post suggestions here about stuff that could be added to http://craftland.org/shop" onclick="window.open(this.href);return false;
This is non-official, but still post suggestions here. I'll start, the shop should add more blocks (spawners & stuff)

User avatar
Toguno
Premium 6
Accountname: toguno
Posts: 1043
Joined: Feb 17, 2013
Last login: 6 years ago
Played: 1,412 hours
Blocks Mined: 421,492
Achievements: 133

Re: Craftland Shop Suggestions

Post by Toguno » Tue Feb 11, 2014 1:05 am

Penguin spawner

Player Heads (Menu to choose player)

User avatar
amp
Premium 6
Location: New York
Accountname: ChanceIsChance
Posts: 2525
Joined: Aug 28, 2012
Last login: 4 years ago
Played: 3,417 hours
Blocks Mined: 3,594,816
Achievements: 201
Contact:

Re: Craftland Shop Suggestions

Post by amp » Tue Feb 11, 2014 2:33 am

Toguno wrote:Penguin spawner

Player Heads (Menu to choose player)
Was about to comment these.... DAMN YOUUUUU
Question Authority.
Be Too Stupid To Stop.

Qu'importe le chemin que je prends j'aurai des regrets et des remords.

User avatar
pig001
Premium 6
Location: Scotland, UK
Posts: 989
Joined: Mar 31, 2013
Last login: 2 months ago
Played: 3,470 hours
Blocks Mined: 526,724
Achievements: 187

Re: Craftland Shop Suggestions

Post by pig001 » Tue Feb 11, 2014 4:17 pm

I dont want this. Too many items being buyable with real money ruins the server and its economy. People like me who cant afford these things get pushed aside as they cant get all these expensive items and people like me who dont buy them cant make money, as people are only buying the expensive items.
Basically selling a tonne of items to a server makes it a "pay to win" server, a term I and others have used all too many times. Pay to win servers get a bunch of players, but they then all leave, leaving only a few players who donate a tonne. Just makes it oh so boring and not nearly as fun as a server where you dont pay to win.
Image

User avatar
Porkkana
Premium 5
Location: Suomi Finland Perkele
Accountname: Porkkana1337
Posts: 305
Joined: Nov 04, 2011
Last login: 4 years ago
Played: 1,393 hours
Blocks Mined: 2,132,663
Achievements: 184

Re: Craftland Shop Suggestions

Post by Porkkana » Tue Feb 11, 2014 4:54 pm

How does a penguin spawner for example make a server pay to win? It only offers a vanity item not providing any bonuses other than owning one.

User avatar
nickmcski
Site Admin
Premium 6
Location: Calgary, Canada
Posts: 1893
Joined: Aug 26, 2011
Last login: 2 months ago
Played: 4,304 hours
Blocks Mined: 576,366
Achievements: 170
Contact:

Re: Craftland Shop Suggestions

Post by nickmcski » Tue Feb 11, 2014 4:58 pm

Porkkana wrote:How does a penguin spawner for example make a server pay to win? It only offers a vanity item not providing any bonuses other than owning one.
But said item could be sold for a large amount of in game coins (used to buy other items that will give an advantage)
Contributor to the craftland wiki http://wiki.craftland.org/wiki
Craftland coder.
3500+ Hours played
2500+ Hours as a Craftland admin.

User avatar
Fightface
Premium 4
Location: Location could not be loaded due to system error code Jav.lang.string.isempty()Z
Accountname: Fightr2021
Posts: 538
Joined: Oct 08, 2012
Last login: 1 year ago
Played: 1,526 hours
Blocks Mined: 226,099
Achievements: 123
Contact:

Re: Craftland Shop Suggestions

Post by Fightface » Tue Feb 11, 2014 9:14 pm

Toguno wrote:Penguin spawner

Player Heads (Menu to choose player)
I suggested the Player heads on the shop a well while back.

User avatar
Fightface
Premium 4
Location: Location could not be loaded due to system error code Jav.lang.string.isempty()Z
Accountname: Fightr2021
Posts: 538
Joined: Oct 08, 2012
Last login: 1 year ago
Played: 1,526 hours
Blocks Mined: 226,099
Achievements: 123
Contact:

Re: Craftland Shop Suggestions

Post by Fightface » Tue Feb 11, 2014 9:16 pm

Pig001 wrote:I dont want this. Too many items being buyable with real money ruins the server and its economy. People like me who cant afford these things get pushed aside as they cant get all these expensive items and people like me who dont buy them cant make money, as people are only buying the expensive items.
Basically selling a tonne of items to a server makes it a "pay to win" server, a term I and others have used all too many times. Pay to win servers get a bunch of players, but they then all leave, leaving only a few players who donate a tonne. Just makes it oh so boring and not nearly as fun as a server where you dont pay to win.
I feel you, all the people with a ton of money buying a ton of stuff, it seems unfair, but it really isn't, it's just people that have the money to do it. Plus, they could sell it for a cheaper price in a player shop :P.

User avatar
pig001
Premium 6
Location: Scotland, UK
Posts: 989
Joined: Mar 31, 2013
Last login: 2 months ago
Played: 3,470 hours
Blocks Mined: 526,724
Achievements: 187

Re: Craftland Shop Suggestions

Post by pig001 » Tue Feb 11, 2014 11:22 pm

Fightr wrote:
Pig001 wrote:I dont want this. Too many items being buyable with real money ruins the server and its economy. People like me who cant afford these things get pushed aside as they cant get all these expensive items and people like me who dont buy them cant make money, as people are only buying the expensive items.
Basically selling a tonne of items to a server makes it a "pay to win" server, a term I and others have used all too many times. Pay to win servers get a bunch of players, but they then all leave, leaving only a few players who donate a tonne. Just makes it oh so boring and not nearly as fun as a server where you dont pay to win.
I feel you, all the people with a ton of money buying a ton of stuff, it seems unfair, but it really isn't, it's just people that have the money to do it. Plus, they could sell it for a cheaper price in a player shop :P.
Thats entirely my point. "Its just people who have the money", who also have all the expensive items, who also are the gods of items, who also own all the grinders, who also have premium V, who also control the economy, who also can sell things cheap and ruin the economy.
2 of the only people who are excluded from this who still control things are me and eleazar. We both have grinders and both have shops. We are 2 of only a few left of the not so pay to win players who control parts of the economy. Idk really if eleazar does buy a few items, but all I know is that he used to run a very successful shop which controlled and still controls one or two parts of the economy.
Image

User avatar
Adam
Premium 6
Location: Long Island, New York
Accountname: the_lumberlord
Posts: 426
Joined: Jan 21, 2013
Last login: 5 years ago
Played: 2,067 hours
Blocks Mined: 746,235
Achievements: 163

Re: Craftland Shop Suggestions

Post by Adam » Wed Feb 12, 2014 2:14 am

The direct inflation, and making of a play-to-win of the economy is buying in-game coins with real money. It can indirectly be achieved by buying rare items with real money, then selling it in the shop for in-game coins. If there were to be an item introduced that costed little to no credits (Such as 3, 2, or 1) the highest price you can pay would not be much. If you make it stack to 1, it may cause a pain to sell large quantities. So if an item were to be introduced, it would be best to sell it for a small amount of credits and not let it stack.
Support and contribute to the Craftland wiki here: http://wiki.craftland.org/wiki/How_To_Join

Post Reply

Who is online

Users browsing this forum: No registered users and 10 guests