Hostile mobs rarely spawn! How to fix! PLZ FIX
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- Chedd
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Re: Hostile mobs rarely spawn! How to fix! PLZ FIX
I was just saying that the command, /killall isn't functional on Craftland. It works that way on regular bukkit servers, as you know, Craftland isn't one of these.
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Re: Hostile mobs rarely spawn! How to fix! PLZ FIX
Thank you Chedd, for giving me this information, because it seemed to work on the test server.
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Re: Hostile mobs rarely spawn! How to fix! PLZ FIX
Why am I the one saying bad things, which is just the truth?
It seems that you can't stand up for yourself.
Besides, if you think that know about something, doesn't mean it is working that way, especially between the normal server and test server.
It seems that you can't stand up for yourself.
Besides, if you think that know about something, doesn't mean it is working that way, especially between the normal server and test server.
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Re: Hostile mobs rarely spawn! How to fix! PLZ FIX
This is not true. Mob spawners and the natural spawn cap of 79 are not related, and do not affect each other. Bukkit plugins have been known to slow down spawnrates dramatically. I used to play on a server(CryptCraft) that had a lot of bukkit plugins installed, and had horrible spawnrates. Recently they reset their map without many bukkit plugins or many plugins at all, and now spawnrates their are insanely fast for all mobs, hostile and docile. It is not mob spawners that affect natural spawn rates. It is a clutter of plugins. IMO this just makes things like gunpowder more valuable, and isnt too bad of a problem.
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Re: Hostile mobs rarely spawn! How to fix! PLZ FIX
their is a custom mob spawning algorithm for craftland, its changeable by a commandEleazar98 wrote:This is not true. Mob spawners and the natural spawn cap of 79 are not related, and do not affect each other. Bukkit plugins have been known to slow down spawnrates dramatically. I used to play on a server(CryptCraft) that had a lot of bukkit plugins installed, and had horrible spawnrates. Recently they reset their map without many bukkit plugins or many plugins at all, and now spawnrates their are insanely fast for all mobs, hostile and docile. It is not mob spawners that affect natural spawn rates. It is a clutter of plugins. IMO this just makes things like gunpowder more valuable, and isnt too bad of a problem.
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