Beacons effects in Arena

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Beacons effects in Arena

Post by Build » Wed Nov 25, 2015 5:02 pm

Hey,
i think it would be a good idea to remove the beacons effects in the arena. We really dont need them we got enough items that are exactly for such fights in the game.
First, that op players may have it a bit harder and secondly new players would need more potions and juices which are easy to obtain and people would use them again more :) which would increase the need for all materials again.

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Re: Beacons effects in Arena

Post by Joyman533 » Wed Nov 25, 2015 6:02 pm

-1
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Re: Beacons effects in Arena

Post by Neo » Wed Nov 25, 2015 9:04 pm

I want what Joyman is smoking, +1
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Re: Beacons effects in Arena

Post by YT_Rivenful » Wed Nov 25, 2015 9:21 pm

Yes the beacons should go its not a part of a boss, beacons should only be made from players not spawned from admins to make the fights too easy
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Re: Beacons effects in Arena

Post by YT_Rivenful » Thu Nov 26, 2015 12:35 am

How about this? On the weekend beacon effects are turned on and on the week days its turned off so newer players can survive batter on a friday, saturday, and sunday
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Re: Beacons effects in Arena

Post by amp » Thu Nov 26, 2015 12:42 am

Many people ALREADY don't do boss fights because of the value of loot. The only ones people do these days are Iron Golem bosses, because they are quick and easy. Vampire and Ocelot bosses are 3 people doing it for an hour, because everyone else realizes it's a waste of time to get 3 aercloud, a witch spawn egg, and 200 coins...

What a great idea this is; make shitty loot hard to obtain, and good loot impossible to obtain.

I thought ideas for the Arena would be to improve it, not make no one want to go there anymore... lol
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Re: Beacons effects in Arena

Post by Joyman533 » Thu Nov 26, 2015 1:45 am

rubino wrote:Many people ALREADY don't do boss fights because of the value of loot. The only ones people do these days are Iron Golem bosses, because they are quick and easy. Vampire and Ocelot bosses are 3 people doing it for an hour, because everyone else realizes it's a waste of time to get 3 aercloud, a witch spawn egg, and 200 coins...

What a great idea this is; make shitty loot hard to obtain, and good loot impossible to obtain.

I thought ideas for the Arena would be to improve it, not make no one want to go there anymore... lol
This... I haven't done an arena in at least three months because of this.
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Re: Beacons effects in Arena

Post by Build » Thu Nov 26, 2015 10:44 am

honestly rubino i get what you are saying and i saw that already myself. BUT and this is a big BUT for me. If some players do not wanna do the bosses beacuse it takes too long or whatever this is not a problem i think. Actually it should be some work to kill the boss and me personally i dont do it all the time because it takes time etc. BUT then other people win it get maybe good items and can improve themself. What i wanna say is consider that you can win OP books, reusuable spawn eggs etc so stuff that is really expensive. So why not make it harder?
Another reason why i want the beacons removed is. Sometimes the 2 first persons (hit points) are very close and if the beacons are removed if would make it more important who wears which rings and uses which potion. Maybe someone needs to eat something and cant hit for a minute and another person can catch up to him in the hit list. ATM the boss fights are just clicking without any strategic or necessary actions to survive. That is what makes it boring for me!
About the loot drops i dont think we need more OP stuff given out there and it shoudnt be more often as it is right now. If boss fights annoy you dont do them there is always SOMEONE doing it.
And who cares if the vampire lives for more than one hour? as long as it lives no other boss will spawn so it will be killed at some point im sure of that!

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Re: Beacons effects in Arena

Post by YT_Rivenful » Thu Nov 26, 2015 1:41 pm

All the loot the boss gives isn't junk there is use for it somewhere its just that players made it feel like junk from the prices that are set. And yea right now having that resistance beacon at least removed i wonder if the boss can damage through the valkyrie armor, Build has a really good point.
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Re: Beacons effects in Arena

Post by amp » Thu Nov 26, 2015 5:18 pm

Build wrote:honestly rubino i get what you are saying and i saw that already myself. BUT and this is a big BUT for me. If some players do not wanna do the bosses beacuse it takes too long or whatever this is not a problem i think. Actually it should be some work to kill the boss and me personally i dont do it all the time because it takes time etc. BUT then other people win it get maybe good items and can improve themself. What i wanna say is consider that you can win OP books, reusuable spawn eggs etc so stuff that is really expensive. So why not make it harder?
Another reason why i want the beacons removed is. Sometimes the 2 first persons (hit points) are very close and if the beacons are removed if would make it more important who wears which rings and uses which potion. Maybe someone needs to eat something and cant hit for a minute and another person can catch up to him in the hit list. ATM the boss fights are just clicking without any strategic or necessary actions to survive. That is what makes it boring for me!
About the loot drops i dont think we need more OP stuff given out there and it shoudnt be more often as it is right now. If boss fights annoy you dont do them there is always SOMEONE doing it.
And who cares if the vampire lives for more than one hour? as long as it lives no other boss will spawn so it will be killed at some point im sure of that!
Have you played the game lately? The best thing people get is a single regular spawn egg. The chances of getting good loot are too low for ANYONE to take. at least either nerf Iron Golem boss rewards, or bump the others up. Same loot. One takes 2 mins while the others take 2 hours.
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