Sorry, I only realized now how big of a fuck up this was.
I will refund you and the second player who also lost a lot of coins.
Tickets Update
- stangeby
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Re: Tickets Update
Thanks Nide, I am sorry for all the inconvenience I made. I will try to set up a bank account later to prevent scenarios like this!
- Neo
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Re: Tickets Update
What will happen to the players that got the money?nidefawl wrote:Sorry, I only realized now how big of a fuck up this was.
I will refund you and the second player who also lost a lot of coins.
"Biceps is always with you" -paszaBiceps, Professional CS:GO Player for Virtus.Pro, champions of EMS One Katowice 2014


- nidefawl
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Re: Tickets Update
Nothing. Why?PaszaBiceps wrote:What will happen to the players that got the money?nidefawl wrote:Sorry, I only realized now how big of a fuck up this was.
I will refund you and the second player who also lost a lot of coins.
1. This wasn't their fault. They just sold items to shops.
2. There is a bug with money transaction logging system. This means we cannot trace who sold the items and where the money is now, so we cannot revert the purchases to restore the "before state" where everybody would get there items and money back.
3. There were only 2 accounts who lost a lot of money. All other players were quick enough with adjusting their buy prices.
I wasn't aware of the actual prices of tickets before the ticket shop update and after.
Normally, when items get huge price adjustments, I look through the shop list to make sure this exact thing wouldn't happen.
I will make sure that such a mistake will not happen again.



- moomon
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Re: Tickets Update
nide i hope you removed the tickets from the player that got their money back. otherwise they got a load of money and keeps tickets so they can buy hats and get more money
Just think of this that if a burito that can talk it would be sasy~arbr 2015
- RandoroMcDuck
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Re: Tickets Update
If you're worried about people "scamming" you with new update features you could either
1. Fill shopchests with something else as well limiting the amount of items people can sell you
2. Deposit your money in an /account to limit the amount of money someone can get from you
One way to go about it would be adding a simple /activateshopchest command that each player needs to do after a patch to activate all shopchests that belongs to the player, that makes it the player's responsability to check that everything is up to date before doing the command.
1. Fill shopchests with something else as well limiting the amount of items people can sell you
2. Deposit your money in an /account to limit the amount of money someone can get from you
One way to go about it would be adding a simple /activateshopchest command that each player needs to do after a patch to activate all shopchests that belongs to the player, that makes it the player's responsability to check that everything is up to date before doing the command.
just some random doro
- nidefawl
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Re: Tickets Update
We don't need that. We do not randomly adjust prices or values of items with updates. Plus normally we have logs of transactions. The ticket shop wasn't really my project. When Arbr said he would adjust the blue ticket price I didn't think it could turn out like this. Next time the ticket prices get an adjustment I will do that myself.Randoro wrote:If you're worried about people "scamming" you with new update features you could either
1. Fill shopchests with something else as well limiting the amount of items people can sell you
2. Deposit your money in an /account to limit the amount of money someone can get from you
One way to go about it would be adding a simple /activateshopchest command that each player needs to do after a patch to activate all shopchests that belongs to the player, that makes it the player's responsability to check that everything is up to date before doing the command.



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