I'm not sure if it was intended or not, but I notice something after I stared at the map for like 10 minutes. I notice that Greycliff follows a world generation pattern that didn't allow any unique biome area. I expected Greycliff to be something like this:
http://pre12.deviantart.net/3cdc/th/pre ... 3e8loh.png
Instead, you are 100% likely to find the same biome after traveling straight for a few minutes or so in Greycliff. Whether that was intended, which i doubt, it seems like each biome are not set correctly based on probability? For example, the mushroom biome is unique in vanilla minecraft and very hard to find. In Greycliff, every biome has the same probability to be found.
I just hope that when the new world comes out, this is not an issue unless it is intended to be that way.
Greycliff Map
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Re: Greycliff Map
There are biomes with different chances of spawning, I dont really know what your talking about. On a site note though, nide did select the seed himself using a tool he wrote to generate a map of all the biomes.
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Re: Greycliff Map
This will help clarify it more
This is part of the map of greycliff:
http://i.gyazo.com/92f216d5ff0fe9d4268b69ed8706cbb0.jpg
This is part of the map of greycliff:
http://i.gyazo.com/92f216d5ff0fe9d4268b69ed8706cbb0.jpg
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Re: Greycliff Map
Wow, did not realize that, seems interisting
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