Bounty Hunter World (A Fun PvP Experience)

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YT_Rivenful
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Bounty Hunter World (A Fun PvP Experience)

Post by YT_Rivenful » Tue Jun 16, 2015 3:31 am

This is my idea so players can still get along on craftland and have PvP at the same time (Which lots of players who likes pvp would Love) my idea for the world Pick what you likes out of it and Suggest ideas for this world below

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- A world where Players starts off Fresh with a empty Inventory.

- In this world Players are safe until Target Mode Happens. (In target Mode the whole world Turns PvP and everyone can Kill anyone but you don't just get rewarded by killing random Players, You Gain +1 Bounty Hunter Points by Killing your selected Target which selects the player with the closest played time in that world as you.)

- Bounty Hunter Points (From Killing your Targets) Can bring up a New high score for you at /Highscores, the Bounty hunter points could also be spent in the Website Shop for some Bounty hunter Cosmetics (Hats/New items/Capes)

-In this Bounty Hunter world every 15 mins there will be a Target Mode during those 15 mins of Safety you can Gear up by finding resources (Fishing in a pond for books/gear, Leveling up your MCMMO, Working on a Base and getting stronger overall.

-Teams and clans are allowed, if you get a target as one of your teammates just don't kill them.

- You will be given a compass pointing out the direction your target is at.

- Building bases are allowed on the surface and they shouldn't be able to be griefed, you can be protected in your base if you choose not to fight your target just hide in the base till 10 minutes are up. (Bounty hunter world is Pure Target PvP only No Griefing.)

- During Target mode it only lasts 10 minutes.

- Your base cannot be too big and must be on the surface (15x15 Area protected by Helper+)

- Players can trade Item for Item if they want to.

- If you die You lose all the items on you even if you are Premuim 5 (Premuim ranks should not effect stuff in this world) And you respawn either at Main Spawn or you Respawn in your Safe protected Bounty Hunter world Base Which you need to set a Bed for. Take the items out of your base you would risk to take.

- Everyone Wears a skull by default Above their Head and it changes depending on how much you got on you, Steve Head - Barely any gear and items, Creeper Head - Got some Gear and Items, Skeleton Skull - Got gear and items that can take awhile to get, Wither Skeleton Skull - The guy has really Rare Items on him.

- A world boss in the center of the world that spawns every 30 mins with a broadcast which is a High level mob can drop Any Bronze, Silver, and Gold Dungeon loot and some Perfect Diamonds Person to kill the monster and picks up the loot it would drop keeps it. The world boss could be one of the new Monsters craftland got (Which aren't added yet) With 3000 health.
Last edited by YT_Rivenful on Tue Jun 16, 2015 5:27 am, edited 4 times in total.
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Hampton
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Re: Bounty Hunter World (A Fun PvP Experience)

Post by Hampton » Tue Jun 16, 2015 4:38 am

I want this so bad please add it. And Jay please keep on coming up with awesome ideas!

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Re: Bounty Hunter World (A Fun PvP Experience)

Post by Godlike » Tue Jun 16, 2015 5:04 am

Good Suggestion. I suggest you come out with more Updates, if they're gonna do this.

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Re: Bounty Hunter World (A Fun PvP Experience)

Post by Arbr » Tue Jun 16, 2015 6:22 am

sounds like the hardcore world just with a couple extra things.

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Re: Bounty Hunter World (A Fun PvP Experience)

Post by pig001 » Tue Jun 16, 2015 3:20 pm

Arbr wrote:sounds like the hardcore world just with a couple extra things.
And we all know how that ended.
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Re: Bounty Hunter World (A Fun PvP Experience)

Post by PhantomAtLarge » Wed Jun 17, 2015 4:39 pm

Why was hardcore ended?
"If all is seemingly lost, there is always one thing that will never be taken. That thing is the ability to just keep moving foreword. That is what makes us human, is it not?" ~Phantom of the Wikia/ tnt_master03

https://m.youtube.com/watch?v=o0u4M6vppCI

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Re: Bounty Hunter World (A Fun PvP Experience)

Post by Neo » Mon Jun 22, 2015 4:29 am

Because challenges that involve losing items do not exist here.
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