crafting assistant (nothing with an npc)

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Build
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crafting assistant (nothing with an npc)

Post by Build » Mon Apr 27, 2015 8:27 pm

hey,

i thought of a setting in the recipe book that would make crafting the same thing over and over again more easy but not OP easy.

Let's assume you wanna craft a redstone lamp. you will need redstone and sticks.

You look redstone lamp in the registry up and click on it to see the recipe. When you see the recipe of an item you can click on a new button "save" or "craft" and now to craft redstone lamp you can shift+left click sticks/redstone in your inventory and it will go to the place it needs to go.

If the crafting menu is left, "save" is gone. Same when something else is crafted.

i think it would be helpful but still you can not auto craft. It would save some hand energy ;)

what you think?

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Re: crafting assistant (nothing with an npc)

Post by PhantomAtLarge » Tue Apr 28, 2015 1:55 am

It sounds great! If only I had the influence! These books would be expensive though!
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Re: crafting assistant (nothing with an npc)

Post by Build » Tue Apr 28, 2015 8:36 am

i did not mean a book. i ment the R you can see when you open the crafting table. sry for the misundestanding

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Re: crafting assistant (nothing with an npc)

Post by pig001 » Tue Apr 28, 2015 10:17 am

Theres a "crafting station" in tinkers construct, which is basically a crafting table that keeps items stored in it. Is this kinda what you mean? We could make it work that it uses hoppers and only allows items inside to be pulled into it, and the output items could be taken out slowly by a hopper on the bottom. It would need to have some nerf somewhere, not sure yet.
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Re: crafting assistant (nothing with an npc)

Post by PhantomAtLarge » Tue Apr 28, 2015 11:24 am

Perhaps you use a single type of jewel. The only use for those are spikes, which I can make with cactuses. But it can't be an infusement item. Then they would be too hard to make. Perhaps a bit of diamond. And a craft in the middle. So it goes onyx on the corners, dia on the middle outside, and crafting table in the middle.
"If all is seemingly lost, there is always one thing that will never be taken. That thing is the ability to just keep moving foreword. That is what makes us human, is it not?" ~Phantom of the Wikia/ tnt_master03

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Re: crafting assistant (nothing with an npc)

Post by Build » Fri May 01, 2015 8:56 am

pig001 wrote:Theres a "crafting station" in tinkers construct, which is basically a crafting table that keeps items stored in it. Is this kinda what you mean? We could make it work that it uses hoppers and only allows items inside to be pulled into it, and the output items could be taken out slowly by a hopper on the bottom. It would need to have some nerf somewhere, not sure yet.
Hey, you are going one step further. what i thought was not possible with hoppers so it would not be auto-crafting but its more a help for crafting.
I ment the following.
Step 1: you wanna craft an item X
Step 2: Open the crafting Table and press the R for Registry
Step 3: Search for the recipe of the item X you wanna craft
Step 4: After selecting a recipe, press the new button "craft" still in the recipe menu of the crafting table
Step 5: Now you can shift+left click items (same way you put one stack of an item in a chest without dragging the item into it) and they go to the place needed to craft the item X.

What you are proposing pig sounds awesome but im afraid that it can be seen as too OP.

Got what i mean?

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Re: crafting assistant (nothing with an npc)

Post by pig001 » Fri May 01, 2015 11:48 am

Ah, ok. You could also shift click the craft button and it will take every item that it requires and automatically put it into the crafting table, which is how NEI does it, which could also work.
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Re: crafting assistant (nothing with an npc)

Post by RandoroMcDuck » Fri May 01, 2015 3:12 pm

Even if automation with hoppers is out of the question, a crafting table like the tinkers construct table where you can store things is really really handy, I cant tell you how often i start crafting to realise i forgot something in a chest halfway through the recipe.
just some random doro

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Re: crafting assistant (nothing with an npc)

Post by Psylocybin » Mon May 04, 2015 8:20 pm

Randoro wrote:Even if automation with hoppers is out of the question, a crafting table like the tinkers construct table where you can store things is really really handy, I cant tell you how often i start crafting to realise i forgot something in a chest halfway through the recipe.
support

crafting table in the middle
hammer of notch on top
diamondsaw at the bottom
lapisblocks in the corners
obsidian or ironblocks on the sides

although please an arcane assembly workbench
enchantment table in the middle
goldblocks in the corners
brewing stand on the sides
sapphires on bottom and top
(the arcane bench is used to autocraft for this it needs an input craftinggrid a single field for the prototype of an item it shall create and an outputfield, the bench can be hoppersensitive, sofor example to bake cookies you got a chest with all ingredients for cookies, below a hopper, then the arcane table and underneath another hopper to suck the crap out oft the table) Another example for stonebricks for example, you place stone on top in a chest or they get piped into this chest, the chest is connected via hopper or pipe to the arcane assembly bench and the bench autocrafts the stonebricks which prototype you placed as recipiesample in the workbench)

and the last autorepair anvil
anvil in the middle
diamond saw on the bottom
hammer of notch on top
onyxon the side
ruby in the corners
(hopper on top fuels with items to be repaired, xp potions automatically get into the anvil plus the rest)

anvil can be upgraded to shopanvil which can realize repairs for others in order to the owners repair level
the ingredients got to be supplied by the users who want to repair at the shopanvil
their is no skilllevelincrease for the shopowern via a repairshop (shopanvil)

The shopanvil could be an autorepairanvil surrounded by zircon (crafting)

another thing please would be a golden anvil which got less use (i guess only 3 times) then a normal one but adds the possibility to upgrade already existing echants (arcaneanvil)

onyxpipe (10 blocks reach)
emeraldpipe (connectionpipe from this pipe new pipes can be adressed, like you used 10 onyxpipes and you want to go for a longer reach you place a emerald pipe and you can connect another additional pipetype with its reach)
tourmalinepipe (14 reach)
sapphirepipe (12 reach)
rubypipe (lavapipe)
diamondpipe (sorting)
zirconpipe (7 blocks reach)
citrinepipe (16 reach)
goldpipe (5 blocks reach)
gravititepipe (needed to bring items vertical upwards, only needed if transport is not horizontal or downwards, needs to be placed inbetween two emeraldpipes and brings the items upwards for 8 blocks until another gravititepipe is needed)


pipes transport items
to get a pipe to suck out items of a container or fluid out somewhere you need to upgrade the pipe with redston
pipes can be upgraded with lapis to go twice as fast
pipes can be upgraded with zanite to make it possible to lock the pipes to a player (that way the pipes need no region which might be not possible at all and they can be locked so that noone can access or remove the pipes)

craftingrecipies for pipes for example: top row = quartz, ruby, glass; bottom row = glass, ruby, quartz (gives 2 ruby pipes)

pipes can only be connected to its own kind or to an emerald- or diamondpipe


quartzhopper = the drain for a lavafield connected to a rubypipe
rubypipes can be connected to magmafurnace to power those
furnace upgrade to magmafurnace = furnace in the middle ,corners obsidian, sides ironblocks

lavatank = 8 ruby = stores the euqivalent of 10 lavabuckets
lavatanks can be stacked on top of each other


golden hopper = sucks items out of an enderchest

redstonefurnace = furnace that is twice as fast as a normal furnace (furnace surrounded by redstoneblocks)

shopchestupgrade = normal shopchest surrounded by lapis to give it one additional row of inventory
shopchestupgrade tier 2 = lapisshopchest surrounded by zircon to add another row of inventory
shopchestupgrade tier 3 = zirconshopchest surrounded by sapphire to add another row

rubyglowstone
sapphireglowstone
onyxglowstone
zirconglowstone
tourmalinglowstone
citrineglowstone

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Re: crafting assistant (nothing with an npc)

Post by Build » Thu May 07, 2015 6:15 am

Soulmusician wrote:
Randoro wrote:Even if automation with hoppers is out of the question, a crafting table like the tinkers construct table where you can store things is really really handy, I cant tell you how often i start crafting to realise i forgot something in a chest halfway through the recipe.
support

crafting table in the middle
hammer of notch on top
diamondsaw at the bottom
lapisblocks in the corners
obsidian or ironblocks on the sides

although please an arcane assembly workbench
enchantment table in the middle
goldblocks in the corners
brewing stand on the sides
sapphires on bottom and top
(the arcane bench is used to autocraft for this it needs an input craftinggrid a single field for the prototype of an item it shall create and an outputfield, the bench can be hoppersensitive, sofor example to bake cookies you got a chest with all ingredients for cookies, below a hopper, then the arcane table and underneath another hopper to suck the crap out oft the table) Another example for stonebricks for example, you place stone on top in a chest or they get piped into this chest, the chest is connected via hopper or pipe to the arcane assembly bench and the bench autocrafts the stonebricks which prototype you placed as recipiesample in the workbench)

and the last autorepair anvil
anvil in the middle
diamond saw on the bottom
hammer of notch on top
onyxon the side
ruby in the corners
(hopper on top fuels with items to be repaired, xp potions automatically get into the anvil plus the rest)

anvil can be upgraded to shopanvil which can realize repairs for others in order to the owners repair level
the ingredients got to be supplied by the users who want to repair at the shopanvil
their is no skilllevelincrease for the shopowern via a repairshop (shopanvil)

The shopanvil could be an autorepairanvil surrounded by zircon (crafting)

another thing please would be a golden anvil which got less use (i guess only 3 times) then a normal one but adds the possibility to upgrade already existing echants (arcaneanvil)

onyxpipe (10 blocks reach)
emeraldpipe (connectionpipe from this pipe new pipes can be adressed, like you used 10 onyxpipes and you want to go for a longer reach you place a emerald pipe and you can connect another additional pipetype with its reach)
tourmalinepipe (14 reach)
sapphirepipe (12 reach)
rubypipe (lavapipe)
diamondpipe (sorting)
zirconpipe (7 blocks reach)
citrinepipe (16 reach)
goldpipe (5 blocks reach)
gravititepipe (needed to bring items vertical upwards, only needed if transport is not horizontal or downwards, needs to be placed inbetween two emeraldpipes and brings the items upwards for 8 blocks until another gravititepipe is needed)


pipes transport items
to get a pipe to suck out items of a container or fluid out somewhere you need to upgrade the pipe with redston
pipes can be upgraded with lapis to go twice as fast
pipes can be upgraded with zanite to make it possible to lock the pipes to a player (that way the pipes need no region which might be not possible at all and they can be locked so that noone can access or remove the pipes)

craftingrecipies for pipes for example: top row = quartz, ruby, glass; bottom row = glass, ruby, quartz (gives 2 ruby pipes)

pipes can only be connected to its own kind or to an emerald- or diamondpipe


quartzhopper = the drain for a lavafield connected to a rubypipe
rubypipes can be connected to magmafurnace to power those
furnace upgrade to magmafurnace = furnace in the middle ,corners obsidian, sides ironblocks

lavatank = 8 ruby = stores the euqivalent of 10 lavabuckets
lavatanks can be stacked on top of each other


golden hopper = sucks items out of an enderchest

redstonefurnace = furnace that is twice as fast as a normal furnace (furnace surrounded by redstoneblocks)

shopchestupgrade = normal shopchest surrounded by lapis to give it one additional row of inventory
shopchestupgrade tier 2 = lapisshopchest surrounded by zircon to add another row of inventory
shopchestupgrade tier 3 = zirconshopchest surrounded by sapphire to add another row

rubyglowstone
sapphireglowstone
onyxglowstone
zirconglowstone
tourmalinglowstone
citrineglowstone
ok soul these ideas would be awesome. if not the pipes please all the rest ;)

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