Magical Beacons?
- buildhard8
- Posts: 37
- Joined: Sep 21, 2014
- Last login: 3 years ago
- Played: 262 hours
- Blocks Mined: 143,936
- Achievements: 82
Magical Beacons?
I think it would be cool to be able to set beacons to do more than just the 6(/7 I forget) effects, like fire resistance, water breathing, or health boost. Some of the effects that you could get from potions and stuff. Or mabye a new type of beacon that could do custom status effects. That would be awesome.
Last edited by buildhard8 on Tue Apr 07, 2015 5:36 am, edited 1 time in total.
"With no magnetic field, Mars has no natural defense against harsh solar radiation. If I were exposed to it, I'd get so much cancer, the cancer would have cancer."
- stangeby
- Premium 6
- Posts: 56
- Joined: Nov 13, 2013
- Last login: 7 years ago
- Played: 503 hours
- Blocks Mined: 580,231
- Achievements: 137
Re: Magical Beacons?
Sounds awesome! What effects can be discussed later if this is going to be a reality
- buildhard8
- Posts: 37
- Joined: Sep 21, 2014
- Last login: 3 years ago
- Played: 262 hours
- Blocks Mined: 143,936
- Achievements: 82
Re: Magical Beacons?
By default, there are only 23 vinilla effects;
1 - Speed - Already Usable
2 - Slowness - Prob not wanted
3 - Haste - Already Usable
4 - Mining Fatigue - Prob not wanted
5 - Strength - Already Usable
6 - Instant Health - Regen would be a good substitute
7 - Instant Damage - Not sure why anyone would want this
8 - Jump Boost - Already usable
9 - Nausea - Not sure why any would want
10 - Regeneration - Already usable
11 - Resistance - Already usable
12 - Fire Resistance - Not the most useful, but still somewhat useful
13 - Water Breathing - Could be useful
14 - Invisibility - If you ran an insanely popular shop where the players couldn't see past eachother or something
15 - Blindness - Not sure why anyone would want
16 - Night Vision - would be nice to have
17 - Hunger - Not sure why it would be wanted
18 - Weakness - Not sure why it would be wanted
19 - Poison - Not sure why wanted
20 - Wither - Not sure why wanted
21 - Health Boost - could require diamond blocks, or be a high tier effect
22 - Absorption - not sure how useful this would be
23 - Saturation - not sure of usefulness
Other effects could be added, like a reach effect similar to that of valkyrie tools, a slow fall effect like golden feathers provide, a +1 efficiency like effect similar to haste, but a full efficiency level, mabye like a fortune effect, some of the effects that can be found in the aether mod are usually pretty interesting and could be used.
1 - Speed - Already Usable
2 - Slowness - Prob not wanted
3 - Haste - Already Usable
4 - Mining Fatigue - Prob not wanted
5 - Strength - Already Usable
6 - Instant Health - Regen would be a good substitute
7 - Instant Damage - Not sure why anyone would want this
8 - Jump Boost - Already usable
9 - Nausea - Not sure why any would want
10 - Regeneration - Already usable
11 - Resistance - Already usable
12 - Fire Resistance - Not the most useful, but still somewhat useful
13 - Water Breathing - Could be useful
14 - Invisibility - If you ran an insanely popular shop where the players couldn't see past eachother or something
15 - Blindness - Not sure why anyone would want
16 - Night Vision - would be nice to have
17 - Hunger - Not sure why it would be wanted
18 - Weakness - Not sure why it would be wanted
19 - Poison - Not sure why wanted
20 - Wither - Not sure why wanted
21 - Health Boost - could require diamond blocks, or be a high tier effect
22 - Absorption - not sure how useful this would be
23 - Saturation - not sure of usefulness
Other effects could be added, like a reach effect similar to that of valkyrie tools, a slow fall effect like golden feathers provide, a +1 efficiency like effect similar to haste, but a full efficiency level, mabye like a fortune effect, some of the effects that can be found in the aether mod are usually pretty interesting and could be used.
"With no magnetic field, Mars has no natural defense against harsh solar radiation. If I were exposed to it, I'd get so much cancer, the cancer would have cancer."
- YT_Rivenful
- Premium 6
- Location: Newfoundland, Canada
- Accountname: jaylee8111
- Posts: 994
- Joined: Feb 16, 2013
- Last login: 5 years ago
- Played: 5,377 hours
- Blocks Mined: 4,097,421
- Achievements: 231
Re: Magical Beacons?
The debuff beacon effects could be used to make bosses like arena harder and bring out new possibilities for new minigames to be created by me!
Instagram: @Rivenful_Photo, Follow me to see my work.
- Joyman533
- Premium 4
- Posts: 1153
- Joined: Apr 05, 2012
- Last login: 2 months ago
- Played: 2,744 hours
- Blocks Mined: 992,582
- Achievements: 198
Re: Magical Beacons?
I would like to see the debuffs and also an ability to turn beacons on and off with redstone. Finally I would like to see a range input field which lets you select a range of effects.
This would be very useful for minigames; I could give a certain room of people Blindness with the push of a button.
This would be very useful for minigames; I could give a certain room of people Blindness with the push of a button.
Helper 5/1/15 to 12/25/15.
Please donate rails, stonebricks, and gold ores to the hopper at /warp TheSC. We need many of those in order to build the railroad network in Greycliff.
Please donate rails, stonebricks, and gold ores to the hopper at /warp TheSC. We need many of those in order to build the railroad network in Greycliff.
- amp
- Premium 6
- Location: New York
- Accountname: ChanceIsChance
- Posts: 2525
- Joined: Aug 28, 2012
- Last login: 4 years ago
- Played: 3,417 hours
- Blocks Mined: 3,594,816
- Achievements: 201
- Contact:
Re: Magical Beacons?
Well, you can kind of do the redstone to turn them on and off; You can make a piston that pushes blocks on top of the beacon, as it doesn't work without a clear path to the sky.Joyman533 wrote:I would like to see the debuffs and also an ability to turn beacons on and off with redstone. Finally I would like to see a range input field which lets you select a range of effects.
This would be very useful for minigames; I could give a certain room of people Blindness with the push of a button.
Question Authority.
Be Too Stupid To Stop.
Qu'importe le chemin que je prends j'aurai des regrets et des remords.
Be Too Stupid To Stop.
Qu'importe le chemin que je prends j'aurai des regrets et des remords.
- Joyman533
- Premium 4
- Posts: 1153
- Joined: Apr 05, 2012
- Last login: 2 months ago
- Played: 2,744 hours
- Blocks Mined: 992,582
- Achievements: 198
Re: Magical Beacons?
Ah yes, that works. Didn't think of that.Rubino wrote:Well, you can kind of do the redstone to turn them on and off; You can make a piston that pushes blocks on top of the beacon, as it doesn't work without a clear path to the sky.Joyman533 wrote:I would like to see the debuffs and also an ability to turn beacons on and off with redstone. Finally I would like to see a range input field which lets you select a range of effects.
This would be very useful for minigames; I could give a certain room of people Blindness with the push of a button.

Helper 5/1/15 to 12/25/15.
Please donate rails, stonebricks, and gold ores to the hopper at /warp TheSC. We need many of those in order to build the railroad network in Greycliff.
Please donate rails, stonebricks, and gold ores to the hopper at /warp TheSC. We need many of those in order to build the railroad network in Greycliff.
- buildhard8
- Posts: 37
- Joined: Sep 21, 2014
- Last login: 3 years ago
- Played: 262 hours
- Blocks Mined: 143,936
- Achievements: 82
Re: Magical Beacons?
Around 10:45 (us eastern) last night, everyone on the server got an efficency I effect, then lure, and luck of the sea. I'd say some progress on something is being made, but for beacons, I couldn't say for sure.
"With no magnetic field, Mars has no natural defense against harsh solar radiation. If I were exposed to it, I'd get so much cancer, the cancer would have cancer."
Who is online
Users browsing this forum: No registered users and 4 guests