High level Mob spawn Suggestion

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Would you like these Mutant level 30 Mobs to be Spawned into the Mining world once a day?

Yes.
4
80%
No.
1
20%
 
Total votes: 5

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Joyman533
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Re: High level Mob spawn Suggestion

Post by Joyman533 » Wed Dec 24, 2014 1:14 am

Jaylee wrote:Joyman: The poll is just to see if it was into the game and what most people would like for the time between the spawns, and the Mob wouldn't hit harder than the arena boss if it did it would not make sense because the arena boss is supposed to be the hardest boss in game.

Chance: im not sure what opt-out means but when this mob spawns its 80 blocks away and wouldn't get aggro to the player unless they were un a 20 block radius they could also stay neutral until the player hits it first so the player got to pick if they would fight it or not.
What Chance is saying is that there should be a way for players to select that the mob should not spawn at all based on their location.

For example, I wouldn't want to be bothered by this mob while building a railroad. I should not have to take precious time to avoid that mob or even have it distract me.
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Re: High level Mob spawn Suggestion

Post by Banana_Cannon » Wed Dec 24, 2014 2:06 pm

Jaylee wrote: Chance: im not sure what opt-out means but when this mob spawns its 80 blocks away and wouldn't get aggro to the player unless they were un a 20 block radius they could also stay neutral until the player hits it first so the player got to pick if they would fight it or not.
So what if the player is in a tiny, confined area and the thing spawns 80 blocks away. How would the player notice, if say, he was in a strip mine?
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Re: High level Mob spawn Suggestion

Post by YT_Rivenful » Wed Dec 24, 2014 2:59 pm

Banana_Cannon wrote:
Jaylee wrote: Chance: im not sure what opt-out means but when this mob spawns its 80 blocks away and wouldn't get aggro to the player unless they were un a 20 block radius they could also stay neutral until the player hits it first so the player got to pick if they would fight it or not.
So what if the player is in a tiny, confined area and the thing spawns 80 blocks away. How would the player notice, if say, he was in a strip mine?
Then other people can find it by looking on the map, it spawns on the surface, and the player it spawns by would get the message "Evil is near" and everyone in global gets a different message if their too far away like "Feel my Wrath".
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Re: High level Mob spawn Suggestion

Post by Joyman533 » Wed Dec 24, 2014 5:16 pm

Jaylee wrote:
Banana_Cannon wrote:
Jaylee wrote: Chance: im not sure what opt-out means but when this mob spawns its 80 blocks away and wouldn't get aggro to the player unless they were un a 20 block radius they could also stay neutral until the player hits it first so the player got to pick if they would fight it or not.
So what if the player is in a tiny, confined area and the thing spawns 80 blocks away. How would the player notice, if say, he was in a strip mine?
Then other people can find it by looking on the map, it spawns on the surface, and the player it spawns by would get the message "Evil is near" and everyone in global gets a different message if their too far away like "Feel my Wrath".
You completely ignored what I said 2 posts above. Please read it.
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Re: High level Mob spawn Suggestion

Post by Adam » Wed Dec 24, 2014 5:26 pm

Or it can spawn in the mining world and voluntarily players can hunt it down and get a reward for killing it.
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Re: High level Mob spawn Suggestion

Post by YT_Rivenful » Wed Dec 24, 2014 5:34 pm

I read what u said joy but don't want to post too much on this post to seem like im constantly bumping it, Yes it should be voted on and theres a "None" option added but i'm just sharing my ideas i'm not sure if it will be added no admin told me it was.
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Re: High level Mob spawn Suggestion

Post by Joyman533 » Wed Dec 24, 2014 8:11 pm

Adam wrote:Or it can spawn in the mining world and voluntarily players can hunt it down and get a reward for killing it.
This is much better than having it randomly spawn near players with more playtime.
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Re: High level Mob spawn Suggestion

Post by Kye » Thu Dec 25, 2014 12:48 am

Adam wrote:Or it can spawn in the mining world and voluntarily players can hunt it down and get a reward for killing it.
This sounds a lot better .
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Re: High level Mob spawn Suggestion

Post by YT_Rivenful » Thu Dec 25, 2014 3:22 am

Inactive wrote:
Adam wrote:Or it can spawn in the mining world and voluntarily players can hunt it down and get a reward for killing it.
This sounds a lot better .
I don't mind how it gets implemented yeah this does sound better but if were getting higher level mobs in any way that is awesome! Maybe when the player kill this mob it drops 1k cash and gives a ton of points in monster hunt like 1000 and drops 1 Diamond, Emerald, Gold, or Iron block and maybe A chance for a enchantment book to be dropped like Depth Strider!
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Re: High level Mob spawn Suggestion

Post by YT_Rivenful » Tue Mar 17, 2015 3:03 pm

I was thinking that a Level 30 mob Spawns in the mining world Once a day and it would be a Mutant verson of a Vinalla mob from the Mutant monster mod Search it up on youtube Mutant creepers Etc, And the prize of killing one of these is one piece of perfect Dia armor
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