Hardcore Spawn + More

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Arbr
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Hardcore Spawn + More

Post by Arbr » Sat Sep 06, 2014 2:03 pm

I've been playing Hardcore for a day or two and something about the spawn bothers me and hopefully what I say makes sense and something could happen.

Spawn has 4 walls both with warp pads leading outside. There is a glass wall (im assuming) to prevent spawn campers going in and out of spawn.

Now this is what I see and I get completely confused.

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The wall is there to prevent players from keeping going in and out of spawn aka "spawn sitters / campers" or w.e. So WHY is there a safe spot outside the wall. It completely defeats the purpose of the wall. There also used to be ONE warp pad which lead out and people would use that to make people fall and die or w.e and that could be fixed.


Here is what I'm suggesting for this spawns design. First off I feel there should be 2 Regions. 1 to protect some land outside spawn building and 2 to protect the center part where there is no PVP. Doing this would make it fair gameplay and would prevent the spawn drop kills.

Another is to drop the wall of spawn and REDesign on how it works. I made a quick image to show you how it could work.

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The stain glass represents different aerclouds. This would make it so that players cannot use smart moving to get Back into spawn and players are not able to just sit there at the drop and attack someone before they fall down. It also would allow players to pick multiple directions out of spawn and still have fair game. Rather it be North West, South East, North, East, West, WeEast (lol jokes).

These changes would make spawn somewhat more logical and better for the pvp side of hardcore.


Other Changes I would like to see done to hardcore would be:

-Herbalism Hoe Right Click Ability MCMMO:

Giving us this ability would allow us to make mossy cobble, Mossy stone brick, and grass if we wanted.

-Blue Berry Bush Generation / Orange Tree Generation:

Knowing how the map is only 1k/1k I think that this could be just added by someone flying around placing them but if part of the world is not generated then aether biomes should allow us to collect them.

-Colored AerCloud Generation

Colored aerclouds could be a big contributor to traps and travel within hardcore. Adding different clouds could help out. Here is the idea on this:

Red, Orange, Tangerine Aerclouds - Nether / Volcanic Biomes
Lime, Green, (Rare: Plasma) - Jungle
Fuchsia , Purple, Pink - Extreme Hills / Plains
Jade, Navy, (Rare: Royal) - Rivers / Ocean Biomes

Could be too late for these to be added but would be nice for newly generated lands. This could also probably be added to more biomes than I mentioned but I didnt know all them so I just wrote what I knew.

Potion of Undeath:

Adding these to dungeon chests would be nice. Only reason I'm mentioning this is because I'm not sure blazes spawn in hardcore and I'm not sure if its possible to obtain these. Would help us if we wanted to give our team mates exp that we have to help them and to reset spawners (if we wanted). Oh and it would help with villager trades.

Hardcore Achievements:

Some achievements that we could get in hardcore that would only give us money so we wouldnt get items but some nice achievements would be cool.


Golden Skyroot (if they arent already put in): I'm not sure if these spawn in the aether biomes but if they dont it would be nice to get them added so we could make darts.


Bed Fix:

I feel beds should be fixed. When you get into hardcore and you sleep in your bed then every time you die you spawn back at your bed. Until you log off then you have to go back and reset it. Another thing is that if you go to spawn and come back you then have to reset it. Also I feel if EVERYONE is sleeping in a bed on hardcore it should return to the normal function where if everyone sleeps it turns day. Could be ruined by one person not sleeping but it would least give a chance.

Cursed Blade:

Rare chance of being able to obtain a cursed blade from killing players (ONLY IN HARDCORE). Maybe a 1/10,000 Chance of getting one. Chance is reduced if a player just keeps killing the same few people over and over again (aka spawn killing). Or making it so the further out you are from spawn the greater the chance is to obtain one from a player death.

Example:

Direct spawn: 1/200,000
500 Blocks away from spawn: 1/100,000
1000 Blocks away from spawn: 1/5,000


Hopefully you like some of the ideas

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nidefawl
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Re: Hardcore Spawn + More

Post by nidefawl » Sun Sep 07, 2014 12:47 pm

Spawn: I will fix the spawn, its not complete yet, It will use 2 regions: the inner one is disabled pvp, the outer one prevents griefing from players and creepers.

Colored Aercloud: white, blue, gold, purple, green and plasma are already generated, the other ones will come as rare mob drops in the future

McMMO/Stats/Achievements: Not until we rich enough active players in that world

Rare player drops: May be added, but only if the player wears good armor, and only if the armor takes damage, and a really low chance then.
If you look on the death highscores it looks like 1 in 10000 isn't rare enough for a random drop. If you loose armor and resources at the same time it is rare enough.

Potion of Undeath: You need rotten flesh to craft it, not blaze rods.
Blazes: They do not spawn naturally (in nether biomes). But there is a chance to find a Nether Forge that has a blaze spawner. I will add natural spawning blazes for nether biomes.

Golden skyroots: They are already there

Beds: I dont understand the problem. They work fine for me.
Right now beds work this way:
1) You use a bed, it says "Updated your bed location"
2) You can now use /home anywhere in the hardcore world to land at your bed
3) When you die you can pick "respawn" -> puts you to your bed or "respawn at spawnworld" -> you leave the hardcore world
4) If you leave the hardcore world and you join back you can type /home and land at your bed, if you are at your bed you can type /hardcore and you land at the hardcore spawn
5) Beds are not linked to other worlds. If you place a bed in any other world it does not affect your bed location in the hardcore world
6) If you bed is broken/gone you cannot use /home, you cannot respawn at your bed, you will spawn at /hardcore

I did not experience any bugs with it

Cursed Blade: Will be a rare drop from from wither skeletons in the nether biome (do not spawn yet)
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nidefawl
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Re: Hardcore Spawn + More

Post by nidefawl » Sun Sep 07, 2014 4:39 pm

Just found out the permission for /home in the hardcore world is still missing. Will be fixed next update then
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nidefawl
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Re: Hardcore Spawn + More

Post by nidefawl » Sun Sep 07, 2014 4:42 pm

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