Guilds and Guild Wars (Please read!)

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amp
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Re: Guilds and Guild Wars (Please read!)

Post by amp » Wed Aug 27, 2014 2:47 am

Joyman533 wrote:I think that this factions feature would only cause more conflicts and players being butthurt. I mean seriously, we don't want to become that faction server down the street. :|
I would propose, if it fit in the budget, a second server on a bigger box.
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Re: Guilds and Guild Wars (Please read!)

Post by Psylocybin » Wed Aug 27, 2014 7:28 pm

Rather then factions announce craftland development teams, every team related to its topic gains rewards. The headleaders of the teams check if the members contribute or not if they dont rhey are of the team.

Puplic relation team or faction, gets a magic system
Builders team, gets additional blocks and trees plus more technical stuff
Kindergarten team which focuses on ingame community development gets more mobs, biomes and experiencebonus
game development and coders team gets fly and access to all gamecontent

This could although be thinkable with access to worlds for each group a custom one.

Dont forget to reply on our minecraftforum.net page cause if we dont grow in the next time you can throw your dev ideas in the trash can cause of none who puts effort in the game will continue in the amount they did in the past, think about that and start helping.

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Re: Guilds and Guild Wars (Please read!)

Post by Slash » Wed Aug 27, 2014 8:51 pm

that seems more like a business to me than factions
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Re: Guilds and Guild Wars (Please read!)

Post by Toguno » Wed Aug 27, 2014 10:09 pm

There could be a seperate channel for the faction world/factions. a channel called "factions".

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amp
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Re: Guilds and Guild Wars (Please read!)

Post by amp » Wed Aug 27, 2014 11:12 pm

Chance wrote:
Joyman533 wrote:I think that this factions feature would only cause more conflicts and players being butthurt. I mean seriously, we don't want to become that faction server down the street. :|
I would propose, if it fit in the budget, a second server on a bigger box.
Now that we have a bigger server coming, this idea becomes more possible.
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Re: Guilds and Guild Wars (Please read!)

Post by Adam » Thu Aug 28, 2014 12:56 am

Joyman533 wrote:I think that this factions feature would only cause more conflicts and players being butthurt. I mean seriously, we don't want to become that faction server down the street. :|
If it's controlled in only 1 arena, it is a world different than the factions. But I agree, most factions servers are just no-mans-lands with everything griefed.
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Re: Guilds and Guild Wars (Please read!)

Post by Toguno » Thu Aug 28, 2014 2:11 am

Many players have been asking for a while now, we should have something factions with griefing, stealing, pvp, etc. One world with a separate inventory and chat, that's what i think. The world could have its own set of chat moderators. Another server would cost more money, it would just be easier to have a seperate world.

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Re: Guilds and Guild Wars (Please read!)

Post by nickmcski » Thu Aug 28, 2014 4:37 am

Toguno wrote:Another server would cost more money, it would just be easier to have a seperate world.
It won't cost any more money, and the reason who nide won't do a new server is it won't have anything special.
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amp
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Re: Guilds and Guild Wars (Please read!)

Post by amp » Thu Aug 28, 2014 8:59 am

Toguno wrote:Many players have been asking for a while now, we should have something factions with griefing, stealing, pvp, etc. One world with a separate inventory and chat, that's what i think. The world could have its own set of chat moderators. Another server would cost more money, it would just be easier to have a seperate world.
Another Minecraft server, hosted on the same box. All of Craftland's current features, an exact copy, except completely wiped, PvP enabled, and factions.
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Re: Guilds and Guild Wars (Please read!)

Post by Robman533 » Thu Aug 28, 2014 10:59 am

What Chance said.
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