What if we had the Aether II Dungeons?

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Joyman533
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What if we had the Aether II Dungeons?

Post by Joyman533 » Sat Jan 04, 2014 9:25 pm

These are the improvements I think would be necessary to make to the Aether II Dungeons if they were going to be implemented in new generated terrain in a world.

-Obviously Craftland has a different party system from the Aether II, so anything party-related would have to be removed.
This means the following:
-The main entrance door could be opened by anyone at any time.
-Unlike the Aether II, the dungeons will reset. (We don't exactly want dungeons that are useable only one time.)

-The Minibosses should reset along with the whole dungeon, meaning after the Slider is killed.
-This could create a new market/economy for Miniboss keys.

-Difficulty of the dungeon is no longer set by the party size, but instead is randomized when the dungeon itself is generated.
(Difficulty is what determines the amount of spawners/monsters inside.)

-Dungeons would have ID's like the current dungeon and would be resettable by moderators and above. (Resetting it resets everything.)

-The spawners would have to be made red in order to prevent people getting infinite amounts of spawners. (Maybe .01% chance to be blue?)

-Instead of giving loot to people inside, the boss should drop a key much like the current dungeons do.

Just my thoughts, I expect people to add their opinions.
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Re: What if we had the Aether II Dungeons?

Post by pig001 » Sat Jan 04, 2014 9:41 pm

I don't like anything about the new aether 2 bosses other than the main boss has more health. The whole system of opening doors takes too long, and we couldn't make them in the old world. If these where to be updated, all the old dungeons wouldn't work at all, and If we where to change them, they would have to be made bigger, potentially destroying others buildings. We would have to either: Make a totally new world with the new bosses and either, delete the old one or keep it there but just implement the new code for that world, making it harder for nide, or delete the old world and only have one set. It just seems a bit pointless to do all this work for one thing which will have many consequences(i.e. deleting worlds, making dungeons bigger etc.)
Although I do like the ideas of anyone wanting to make the game harder, This is a bit to much to do in one step.
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Joyman533
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Re: What if we had the Aether II Dungeons?

Post by Joyman533 » Sat Jan 04, 2014 9:59 pm

I think the best implementation would be just having them be in new terrain alongside the older dungeons. Terrain generated before implementation wouldn't have them. (Like how it was with the New Bronze Dungeons.)

It would be just another type of dungeon.
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Re: What if we had the Aether II Dungeons?

Post by pig001 » Sat Jan 04, 2014 10:03 pm

Like adding a new boss?
Just to say, remember the frozen boss that was suggested, that never got implemented. I dont mean to sound mean or rude, but I dont see these being added anytime soon, sorry.
But what I would support greatly is adding a lot more health to the bosses and adding more and better features to them.
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Re: What if we had the Aether II Dungeons?

Post by Handyman » Sat Jan 04, 2014 10:12 pm

-Moved to suggestions-
-Joined 20 march 2011-
-Longest Playtime until 1947 hours-

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