Aether Boss Revamps

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DakotaSpine
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Re: Aether Boss Revamps

Post by DakotaSpine » Tue Nov 26, 2013 10:48 pm

Soulmusician wrote:If you need more adventure and more to hack and slay then force some mods with more mobs and different new mobs.
if you mean having more mobs in Craftland, then that would be cool. I am just saying because now everything has been beaconed once or twice. While you have the option to not use them, challenge involved anyway would be nice.
Rawr

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BoLo_
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Re: Aether Boss Revamps

Post by BoLo_ » Wed Nov 27, 2013 10:13 pm

yes! freaking idea! It could also compare the player rank.
Aprentice = without armor
Vip = ??? leather armor??? xD
etc=etc

Its too easy for me the bosses. I kill the queen in like 5 hits of an valkyire axe...
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DakotaSpine
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Re: Aether Boss Revamps

Post by DakotaSpine » Thu Nov 28, 2013 12:57 am

Yolo_ wrote:yes! freaking idea! It could also compare the player rank.
Aprentice = without armor
Vip = ??? leather armor??? xD
etc=etc

Its too easy for me the bosses. I kill the queen in like 5 hits of an valkyire axe...
It does kind of go together, doesn't it? :P
Rawr

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Re: Aether Boss Revamps

Post by Flux » Wed Dec 04, 2013 4:34 pm

quote="Chaotic"]Maybe it should spawn the normal ones and the harder ones, with the harder ones with better and more common rare loot
Agreed. I just think they will spawn in the same dungeons, but has a rarer change of spawning with the dungeon,[/quote]
Maybe nide can import a key when you defeat a easy sungod so like you click a sungod and it will Buffer up into a stronger version
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