Please post your suggestions to the server, webpage and forum in this forum!
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thegoodguy
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by thegoodguy » Thu Aug 29, 2013 8:48 am
Hello!
I have a few mod suggestions, I know not all of them can be added. These are just a few suggestions.
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Better Grass & Leaves Mod
This is a purely aesthetic mods which changes the grass and leaves to be more realistic.
If you want to know more, I suggest watching this video.
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Nova menu
This mod is changes the menu and makes it a lot clearer. I don't know if this will interfere with the current GUI and the Craftland Menu. But if it's easy to implement, I suggest having an option to turn it on or off in the launcher.
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Animated Player
I don't know if this will work well, he says: "It's compatible, but you won't be able to see the animations in the Smart Moving mod" and he doesn't give permission to use it in a modpack. But I think it'd be cool if it is possible
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More Player Models
This mod adds different player models.
I suggest checking out this video.
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Mob Dismemberment
Zombie Pigmen, Zombies, Skeletons and Creepers have a better dying animation, they just fall apart.
Video
Thanks for reading!

Last edited by
thegoodguy on Fri Aug 30, 2013 6:55 am, edited 1 time in total.
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amp
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by amp » Thu Aug 29, 2013 7:44 pm
I really like the player animation and mob dismemberment!
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David
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by David » Fri Aug 30, 2013 12:05 am
i like the player models and nova menu so i see whats up with the area when im in settings
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thegoodguy
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by thegoodguy » Sat Aug 31, 2013 7:56 am
Thanks for your comments!
Could someone show this post to Nide?
I'd be cool if he could reply and say what mods won't work and why and what mods he will or won't add.
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SiviiX
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by SiviiX » Sat Aug 31, 2013 8:32 am
The player annimations looks cool
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thegoodguy
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by thegoodguy » Sat Aug 31, 2013 1:02 pm
SiviiX wrote:The player annimations looks cool
I think so too! I love the fully pixelized hats (as seen in the first picture)
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Flux
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by Flux » Sat Aug 31, 2013 3:09 pm
SiviiX wrote:The player annimations looks cool
It is but the falling animation Is weird and bugged ALSO nide would have to take the code from it then put it in smartmovings animation instead because it would make a collide of Madness So nide could just replace the animations for smartmoving?
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SharkBudder
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by SharkBudder » Sun Sep 08, 2013 1:01 pm
It looks legit but I don't think nidefawl would add the nova menu.
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nidefawl
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by nidefawl » Sun Sep 08, 2013 3:45 pm
Nice suggestions.
I like all of them!
Better Grass and Leaves: I think it would half your FPS, break most of the shaders and connected textures plus take weeks to add. I may consider adding some simple improvements here and there myself
Nova menu: I can make that myself
Animated players: I had the bending knees before smartmoving. It would take days to make only the knees working with smartmoving. I don't like the emotional faces. They will simply not work with all the differnent types of skins. Plus most animations would always look weird with smartmoving. So: Too much work with SmartMoving.
More Player Models: I planned something like that. I already experimented with modifing the size of certain boxes of the model and keeping the current texture mapping so you wouldn't need special skins for new models. Again: I don't want to add the whole mod but would love to see some of its ideas on craftland.
Mob Dismember: WANT!!! I will do myself
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nidefawl
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by nidefawl » Sun Sep 08, 2013 3:50 pm
Also: I love the solid hats on skins: That may actually work. Someone suggested the same for the complete armor models before. But the amount of extra cubes per skin would be overkill. And considering that armor renders in 3 passes it would even triple the amount
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