Leveled Aether Bosses

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Faker
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Re: Leveled Aether Bosses

Post by Faker » Thu Aug 22, 2013 1:45 pm

Zarvon wrote:I still think we should scale bosses to playtime, so newbies won't accidentally stumble upon a level 10 boss and get wrecked.
What if some players played for like 1000 hours and still doesn't do dungeons? I think it should go by how many kills.
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Re: Leveled Aether Bosses

Post by DakotaSpine » Thu Aug 22, 2013 4:29 pm

Mainly I think these stronger bosses should spawn with the dungeon, if a newer player stumbles upon one, they can keep looking, or find some friends or help to take it on. Besides, I think it would be hard to code them being different stats when a person hits it based on their playtime and kills.
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Re: Leveled Aether Bosses

Post by Joyman533 » Thu Aug 22, 2013 8:39 pm

Chaotic wrote:
Zarvon wrote:I still think we should scale bosses to playtime, so newbies won't accidentally stumble upon a level 10 boss and get wrecked.
What if some players played for like 1000 hours and still doesn't do dungeons? I think it should go by how many kills.
boss kills, not general kills

because I have 28000 kills and 10000 of them are zombies, which are completely unrelated to sun spirits.
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Re: Leveled Aether Bosses

Post by Slash » Thu Aug 22, 2013 9:21 pm

Chaotic wrote:
Zarvon wrote:I still think we should scale bosses to playtime, so newbies won't accidentally stumble upon a level 10 boss and get wrecked.
What if some players played for like 1000 hours and still doesn't do dungeons? I think it should go by how many kills.
Another thing to add Chaotic...alot of people like dungeons and you cant focus on a few people when u could improve things server wide.
and Amount of these kills should add no difference in my opinion. but base it on playtime, like this original idea.
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Re: Leveled Aether Bosses

Post by Faker » Fri Aug 23, 2013 12:03 am

Joyman533 wrote:
Chaotic wrote:
Zarvon wrote:I still think we should scale bosses to playtime, so newbies won't accidentally stumble upon a level 10 boss and get wrecked.
What if some players played for like 1000 hours and still doesn't do dungeons? I think it should go by how many kills.
boss kills, not general kills

because I have 28000 kills and 10000 of them are zombies, which are completely unrelated to sun spirits.
I meant boss kills.
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Re: Leveled Aether Bosses

Post by Zarvon » Fri Aug 23, 2013 11:35 am

Never thought of boss kills, but that works a lot better. Great idea. We could even have a small increase of difficulty per individual kill (i.e. the slider takes one more hit from a pickaxe).
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Re: Leveled Aether Bosses

Post by DakotaSpine » Fri Aug 23, 2013 11:55 am

Not sure how to feel about doing more damage to a boss depending on how many kills you have on them. But the idea is good, but why not make a really rare loot in each of the dungeon's loot? Extremely rarely, you can find a power-up in a dungeon chest that boosts the damage you do to a boss. The Slider's power-up can be for a pickax and do more damage to it. The Valkyrie Queen's can do slightly more damage to the queen, and slightly more to Valkyries themselves. And the Sun Spirit can take a real small amount extra from Ice Orbs. Just don't make these damage boosters really strong, in fact, make them extremely weak, but gets stronger the more of them you add to the weapon. Also make these super SUPER rare in chests, I know from my enchantments page that even if they are extremely rare, people will get them easily with dedication, so just make them extremely rare and really weak every time you add them.
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Re: Leveled Aether Bosses

Post by Zarvon » Sat Aug 24, 2013 12:27 pm

Much better idea, to make them hard to obtain and then hard to actually make op. +1, great idea. My only concern is the whole sun spirit thing - seeing as he takes a certain number of hits exactly (ten?) then any increase would have to make it a LOT better.

But overall, really great.
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Re: Leveled Aether Bosses

Post by Blue » Sat Aug 24, 2013 5:14 pm

To put it all together in an example...

I have killed around 50 Valkyrie Queens, so I might encounter, say, a Level Six Valkyrie Queen with Iron Armor. I go into the queen's room, and once I start the battle, it reveals her level and armor. I kill her with some challenge, and in return, find a Valkyrie Axe, a Regeneration Stone and Neptune Leggings.

Another example (non-existent player)

This player has killed about 10 Sliders, so he encounters a Level Two Slider with 300 health instead of 250 (You can't put armor on Sliders). He enters the room, starts the battle and it reveals the level and health. He kills the Slider, and finds an Agility Cape and 3 Blue Gummie Swets as loot.

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Re: Leveled Aether Bosses

Post by DakotaSpine » Sat Aug 24, 2013 5:30 pm

I still think it would be better if they spawned random stats and stuff with the dungeons. :mrgreen:
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