Leveled Aether Bosses

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Leveled Aether Bosses

Post by amp » Wed Aug 21, 2013 12:17 am

Aether bosses should have levels. The higher the level, the harder the boss. The harder the boss, the better loot. So, for example, if you fight a level 2 sun spirit, you are more likely to get Life Shard then if you fought a level 1.
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Re: Leveled Aether Bosses

Post by Faker » Wed Aug 21, 2013 1:25 am

Pshh, I get life shards 75% of the time, usually 2, sometimes 3. :P Anyways, this is a good idea. Maybe go up to level 3.
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Re: Leveled Aether Bosses

Post by Zarvon » Wed Aug 21, 2013 2:12 am

See my post about playtime being correlated to boss hardness; I like the idea of having specific loot more common, I was thinking more along the lines of having new loot added that was better, but this would be easier to code I suppose.
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Re: Leveled Aether Bosses

Post by DakotaSpine » Wed Aug 21, 2013 12:06 pm

Totally! I think it would be cool, added with my suggestion for armoured bosses, this would make things interesting for all that play Craftland!
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Re: Leveled Aether Bosses

Post by Banana_Cannon » Wed Aug 21, 2013 1:30 pm

level 10 sun spirit ftw
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Re: Leveled Aether Bosses

Post by DakotaSpine » Wed Aug 21, 2013 2:45 pm

Banana_Cannon wrote:level 10 sun spirit ftw
D: Murder fest... but would be awsome to kill! Just think, full set of enchanted Phoenix Armour :D
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Re: Leveled Aether Bosses

Post by Zarvon » Wed Aug 21, 2013 7:23 pm

DakotaSpine wrote:
Banana_Cannon wrote:level 10 sun spirit ftw
D: Murder fest... but would be awsome to kill! Just think, full set of enchanted Phoenix Armour :D
I'd prefer something new, like unique decorative blocks you can only get from killing the boss... if you're taking on a level 10 sun spirit, chances are you're already wearing full enchanted phoenix XD
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Re: Leveled Aether Bosses

Post by DakotaSpine » Wed Aug 21, 2013 7:45 pm

Zarvon wrote:
DakotaSpine wrote:
Banana_Cannon wrote:level 10 sun spirit ftw
D: Murder fest... but would be awsome to kill! Just think, full set of enchanted Phoenix Armour :D
I'd prefer something new, like unique decorative blocks you can only get from killing the boss... if you're taking on a level 10 sun spirit, chances are you're already wearing full enchanted phoenix XD
Probabally :P I think it would be cool to, maybe the Sun Altar that will do something different, or Decrative Hellfire Brick or Carved Stone and... Silver Dungeon stone. And possibly for something else, I dunno.
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Re: Leveled Aether Bosses

Post by pig001 » Wed Aug 21, 2013 8:49 pm

Back to the idea of leveled bosses, i think it would be a good idea to make the dungeons better again, as for older players, its just too easy. As for newer players, they can roam around and find an easier boss without the ability's. This also relates back to infernal mobs.
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Re: Leveled Aether Bosses

Post by Zarvon » Thu Aug 22, 2013 11:49 am

I still think we should scale bosses to playtime, so newbies won't accidentally stumble upon a level 10 boss and get wrecked.
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