Mutated crops

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Rad
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Mutated crops

Post by Rad » Sat May 09, 2015 1:12 am

Hey guys. I was wondering if any improvement to the seed mutation system could be made. I was hoping that seeds currently only available by mutating would have a chance to drop from an existing plant. For instance, a green bean plant has a small chance of dropping a seed. This would make the crops practical. At the moment, since farming them is so tedious, nobody uses them. Please make the seed mutation crops practical!

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YT_Rivenful
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Re: Mutated crops

Post by YT_Rivenful » Sat May 09, 2015 3:10 am

Nice to see an old player back on such as yourself Rad!
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Joyman533
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Re: Mutated crops

Post by Joyman533 » Sat May 09, 2015 3:22 am

That's RainbowDash, Jay.
Helper 5/1/15 to 12/25/15.
Please donate rails, stonebricks, and gold ores to the hopper at /warp TheSC. We need many of those in order to build the railroad network in Greycliff.

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Psylocybin
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Re: Mutated crops

Post by Psylocybin » Sat May 09, 2015 8:10 am

Rad wrote:Hey guys. I was wondering if any improvement to the seed mutation system could be made. I was hoping that seeds currently only available by mutating would have a chance to drop from an existing plant. For instance, a green bean plant has a small chance of dropping a seed. This would make the crops practical. At the moment, since farming them is so tedious, nobody uses them. Please make the seed mutation crops practical!
the plant should drop seeds at all otherwise its not reasonable or at least the mutation chance should be way bigger

I can only see this seedmutation work out if we can get pipes to set up a better supply for the seedmutator blocks otherwise

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Rad
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Re: Mutated crops

Post by Rad » Sat May 09, 2015 12:19 pm

Pipes as in for water? That would be neat. I think each mutated crop that does not drop seeds already should be given a 25% chance to.

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Re: Mutated crops

Post by stangeby » Thu May 14, 2015 10:52 am

This system sounds way better than what is the case now a days.

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