Making Craftland Fun Again Part 1: The PvP

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22dsf23
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Making Craftland Fun Again Part 1: The PvP

Post by 22dsf23 » Fri Mar 15, 2013 8:27 pm

Before I begin I wasnt planning to come out with this until next week but do to the AWESOME feedback i will come out with this today. Also please read the WHOLE thing as i question you might have I might have answered already. I know that Part 1 was supposed to be the Reset but do to that topic being discussed on Part 0 i will skip it for now and switch it with Part 3. Hope you enjoy and PLEASE leave your thoughts.

One of Craftland's real weak spots is its PvP. I personally enjoy PvP and if im not playing Craftland im playing The MineCraft Surivival Games (MCSG) or oc.tc servers (CTF,TDM etc.) Craftland's current PvP element is laughable. The PvP arena is used very little and if someone is using it they most likely have 1000 mcmmo level on their axe and one shot you. mcmmo is really stupid. Everything becomes OP and any challenge Craftland might have just got a lot easier. (EX: getting more then one diamond from the ore) I could see mcmmo working if your stats got reset when you die or something a long those lines. Nether PvP is useless. No one ever keeps anything there and the chances of running into someone there is the same chance of finding a flock of naturally spawning pink sheep.

I think that PvP sould be enabled almost everywhere. This would would mean no where to be safe, expect for spawn, and you must always watch your back. To prevent spawn camping there would be a teleporter that would teleport you to a random place on the map or have a warp to west east north or south. Each place has its own small spawn. I have seen many servers do this so i cant image it could be that hard. Combat logging could be prevented by when get hit you must wait 30 seconds to log off. This isnt as easy as just setting up some warps so im unsure if this is possible.

Now this is where everyone reading this comes in. I have 2 unsovled problelms that are VERY important to PvP. Hackers and Ragers.
I know nothing about owning a server and ways to prevent hackers besides seeing them so for that I ask the Admins. With Ragers no code or plugin can prevent this. In a PvP heavy server ragers are very common. That is really the main problem with having almost everywhere PvP. There is one more option i have thought about. putting PvP in the newworld would really force people to use the Aether. Altough if your not going to use the Aether i really dont know why you would be on the server. So as always i stress that you should leave a post with your opinion becuase one of the main reason im doing this is to make unheard voices heard! Thanks for reading this and be sure to catch Part 2:The Grief coming soon Thx again :D! :yay:
THE TCT Abridged Co- Owner, "The Ex-Rebel" 22dsf23

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Re: Making Craftland Fun Again Part 1: The PvP

Post by Mr_Blobby » Fri Mar 15, 2013 8:38 pm

1) McMMO is already looking at being removed or replaced, However has a way to go.
2) The server doesn't have PvP because it isn't designed for PvP. If you want to run around raiding your neighbours, do it elsewhere. In particular it would screw up existing worlds. Majorly.
3) The in-the-works world may have something close to of what you are looking for, but for existing worlds at least, open world PvP is a big fat, No. This is a harbour for creativity, not brutality, players don't come here for PvP.
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Re: Making Craftland Fun Again Part 1: The PvP

Post by SoundWave355 » Fri Mar 15, 2013 8:40 pm

Why not have a world where players have separate inventories from the survival world instead then you can harbor both survival and pvp.

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Re: Making Craftland Fun Again Part 1: The PvP

Post by 22dsf23 » Fri Mar 15, 2013 8:42 pm

Mr_Blobby wrote:1) McMMO is already looking at being removed or replaced, However has a way to go.
2) The server doesn't have PvP because it isn't designed for PvP. If you want to run around raiding your neighbours, do it elsewhere. In particular it would screw up existing worlds. Majorly.
3) The in-the-works world may have something close to of what you are looking for, but open world PvP is a big fat, No. This is a harbour for creativity, not brutality, players don't come here for PvP.
im happy for #1 ,I had a good feeling that someone was going to say something like #3, And for #2 I mean PvP as in player vs player not griefing.
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Re: Making Craftland Fun Again Part 1: The PvP

Post by Mr_Blobby » Fri Mar 15, 2013 8:44 pm

Brutality. Google it.
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Re: Making Craftland Fun Again Part 1: The PvP

Post by 22dsf23 » Fri Mar 15, 2013 8:45 pm

Mr_Blobby wrote:Brutality. Google it.
dood im not dumb i mean how would it screw up the worlds?
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Re: Making Craftland Fun Again Part 1: The PvP

Post by Mr_Blobby » Fri Mar 15, 2013 8:48 pm

1) Existing regions.
2) Admin's have to protect regions
3) Major turn off for the vast majority.
4) More arguing, more hassle for staff.
5) More aggressive players.
6) I heard you like flaws. Have the flaws.
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Re: Making Craftland Fun Again Part 1: The PvP

Post by VepaS » Fri Mar 15, 2013 8:56 pm

PVP is a definite no no.
Age si quid agis.

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Re: Making Craftland Fun Again Part 1: The PvP

Post by Cynthriel » Fri Mar 15, 2013 8:57 pm

I suggest you do not carry on with these posts of reforms. I am typically not someone who shoots down ideas, but many problems come about with large changes. Things need to be thought out, and then thought out 3 more times. Everyone who reads the forums has already been exposed to these topics, and many players who do not read the forums were also exposed to it.
There are people who do know how to run a server here, and they already know the issues, and are addressing them.

The ones who can change things already know.
And the players have already been exposed to the topic.

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Re: Making Craftland Fun Again Part 1: The PvP

Post by Handyman » Fri Mar 15, 2013 9:06 pm

As blobbly already had stated, this server is a creative server, not some dumb pvp-server.
I don't see any potential for having anything like pvp world or things like that.

I know nide had looked at a survival mod which might get in to encourage somethings like that, but not server/world wide.
Pvp should be regulated by arena's or games.

Besides all this, think about some random people are getting doing a dungeon together, at the end when one opens the chest, the other will kill him and take all the stuff. Would you like that to happen? Guess not.
There are more hooks and twists to all this then you think.

More of a important matter is thrust, we don't want players to feel that they are in a hostile environment where they can be killed any moment.
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