Beacons effects in Arena

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Neo
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Re: Beacons effects in Arena

Post by Neo » Fri Nov 27, 2015 3:26 am

rubino wrote:
Build wrote:honestly rubino i get what you are saying and i saw that already myself. BUT and this is a big BUT for me. If some players do not wanna do the bosses beacuse it takes too long or whatever this is not a problem i think. Actually it should be some work to kill the boss and me personally i dont do it all the time because it takes time etc. BUT then other people win it get maybe good items and can improve themself. What i wanna say is consider that you can win OP books, reusuable spawn eggs etc so stuff that is really expensive. So why not make it harder?
Another reason why i want the beacons removed is. Sometimes the 2 first persons (hit points) are very close and if the beacons are removed if would make it more important who wears which rings and uses which potion. Maybe someone needs to eat something and cant hit for a minute and another person can catch up to him in the hit list. ATM the boss fights are just clicking without any strategic or necessary actions to survive. That is what makes it boring for me!
About the loot drops i dont think we need more OP stuff given out there and it shoudnt be more often as it is right now. If boss fights annoy you dont do them there is always SOMEONE doing it.
And who cares if the vampire lives for more than one hour? as long as it lives no other boss will spawn so it will be killed at some point im sure of that!
Bu.. But... My 2 straight reusable spawn eggs :c
Have you played the game lately? The best thing people get is a single regular spawn egg. The chances of getting good loot are too low for ANYONE to take. at least either nerf Iron Golem boss rewards, or bump the others up. Same loot. One takes 2 mins while the others take 2 hours.
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Build
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Re: Beacons effects in Arena

Post by Build » Fri Nov 27, 2015 9:24 am

rubino wrote:
Build wrote:honestly rubino i get what you are saying and i saw that already myself. BUT and this is a big BUT for me. If some players do not wanna do the bosses beacuse it takes too long or whatever this is not a problem i think. Actually it should be some work to kill the boss and me personally i dont do it all the time because it takes time etc. BUT then other people win it get maybe good items and can improve themself. What i wanna say is consider that you can win OP books, reusuable spawn eggs etc so stuff that is really expensive. So why not make it harder?
Another reason why i want the beacons removed is. Sometimes the 2 first persons (hit points) are very close and if the beacons are removed if would make it more important who wears which rings and uses which potion. Maybe someone needs to eat something and cant hit for a minute and another person can catch up to him in the hit list. ATM the boss fights are just clicking without any strategic or necessary actions to survive. That is what makes it boring for me!
About the loot drops i dont think we need more OP stuff given out there and it shoudnt be more often as it is right now. If boss fights annoy you dont do them there is always SOMEONE doing it.
And who cares if the vampire lives for more than one hour? as long as it lives no other boss will spawn so it will be killed at some point im sure of that!
Have you played the game lately? The best thing people get is a single regular spawn egg. The chances of getting good loot are too low for ANYONE to take. at least either nerf Iron Golem boss rewards, or bump the others up. Same loot. One takes 2 mins while the others take 2 hours.
what i wanna say rubino is yes i have played it in the past time. And yes i saw most people get crap but i saw guys winning unbreaking 8 and villager spawners. In my eyes, we dont need better boss loot. (let be honest over the long run the same dozen people win it -> getting the good loot) But i do agree we need a better balance of the drop loot between the different bosses.
Basically what this thread was about is mainly the beacons in the arena. Im aware that if you remove beacons the fight might be even longer. Cause of that i would suggest to decrease the HP of the bosses. Or please remove the regenration and resistance (if still there). Strength 2 can stay i dont see the harm of it except it makes new players not use potions or juices in the arena which i would like to happen.

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Re: Beacons effects in Arena

Post by A_Land_Whale » Sun Nov 29, 2015 4:58 am

Wait reusable spawn eggs are still even a drop? I havent heard of anyone winning one in easily 6 months .-. I agree with pretty much everything rubino says, very little incentive for ppl to do arena already. Why make it harder on the noobs who already have a hard time w/o valk and op pots, weps, etc?
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Re: Beacons effects in Arena

Post by Build » Sun Nov 29, 2015 9:18 am

its not to make it harder. just make it so people need to use potions or juices or healing stones or gummies etc... when are you guys using your resistance 3 -4 potions? or the OP regeneration potions? I honestly never as there is no need. so alan i think also new players can brew potions and juices and it would be cool if players need to use the tons of dungeon loot that is out there.

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