Making Craftland Fun Again Part 1: The PvP

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Handyman
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Re: Making Craftland Fun Again Part 1: The PvP

Post by Handyman » Fri Mar 15, 2013 9:09 pm

Cynthriel wrote:I suggest you do not carry on with these posts of reforms. I am typically not someone who shoots down ideas, but many problems come about with large changes. Things need to be thought out, and then thought out 3 more times. Everyone who reads the forums has already been exposed to these topics, and many players who do not read the forums were also exposed to it.
There are people who do know how to run a server here, and they already know the issues, and are addressing them.

The ones who can change things already know.
And the players have already been exposed to the topic.
Indeed, when you think of one solution you will get other problems.
Almost everyone has put topics like this down because they now these things are not going to happen or are tired of arguing about it.
Just lay it to rest and look how nide will try to improve things.
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Re: Making Craftland Fun Again Part 1: The PvP

Post by SoundWave355 » Fri Mar 15, 2013 9:31 pm

Hold on hold on why would pvp be on the aether? The whole pvp would be better if you had it on land instead of on a floating island either way, PvP would be enabled in one world this way a player could choose to play on this world and not another or on both. Their choice, this will also bring in more players who play regular pvp servers and there could be a separate chat for the other world or global would be disabled. Lastly the dynmap would be disabled on this world seeing as how it would be
unfair and ruin the pvp experience (along with PvP on the forums page).

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Re: Making Craftland Fun Again Part 1: The PvP

Post by 22dsf23 » Fri Mar 15, 2013 9:33 pm

Mr_Blobby wrote:1) Existing regions.
2) Admin's have to protect regions
3) Major turn off for the vast majority.
4) More arguing, more hassle for staff.
5) More aggressive players.
6) I heard you like flaws. Have the flaws.

1) & 2) I told you i DONT MEAN GRIEFING!
3) PvP a trun off?
4)Admins are making hassles for them selves at the moment. Banning people for 15 days for caps.
5) Ok? We all dont need to be angels on the server.
6)And yes i do like you responding.
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Re: Making Craftland Fun Again Part 1: The PvP

Post by 22dsf23 » Fri Mar 15, 2013 9:36 pm

Handyman wrote:
Cynthriel wrote:I suggest you do not carry on with these posts of reforms. I am typically not someone who shoots down ideas, but many problems come about with large changes. Things need to be thought out, and then thought out 3 more times. Everyone who reads the forums has already been exposed to these topics, and many players who do not read the forums were also exposed to it.
There are people who do know how to run a server here, and they already know the issues, and are addressing them.

The ones who can change things already know.
And the players have already been exposed to the topic.
Indeed, when you think of one solution you will get other problems.
Almost everyone has put topics like this down because they now these things are not going to happen or are tired of arguing about it.
Just lay it to rest and look how nide will try to improve things.
Lay it to rest? You kidding me im just getting warmed up. 0% chance of things getting done if no one speaks up and gives up with the first no.
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Re: Making Craftland Fun Again Part 1: The PvP

Post by Mr_Blobby » Fri Mar 15, 2013 9:48 pm

22dsf23 wrote:
Mr_Blobby wrote:1) Existing regions.
2) Admin's have to protect regions
3) Major turn off for the vast majority.
4) More arguing, more hassle for staff.
5) More aggressive players.
6) I heard you like flaws. Have the flaws.

1) & 2) I told you i DONT MEAN GRIEFING!
3) PvP a trun off?
4)Admins are making hassles for them selves at the moment. Banning people for 15 days for caps.
5) Ok? We all dont need to be angels on the server.
6)And yes i do like you responding.
1) You still don't get what I'm saying, Sir Caps-A-Lot.
2) ^
3) Decisions arn't made with one opinion - We already take into account what people think,
4) Your making a hell of an ass of your self at the moment.
5) And we don't all have to be devils either.

Your getting increasingly aggressive and disorderly, if you refuse to speak in a more polite tone, properly, how do you expect to be taken seriously?

May I also point out that things don't happen overnight. These things take weeks of planning, and even longer if they have to be implemented properly.

As Cyn has said, we are already aware of the issues at hand.
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Re: Making Craftland Fun Again Part 1: The PvP

Post by Handyman » Fri Mar 15, 2013 9:55 pm

22dsf23 wrote:
Mr_Blobby wrote:1) Existing regions.
2) Admin's have to protect regions
3) Major turn off for the vast majority.
4) More arguing, more hassle for staff.
5) More aggressive players.
6) I heard you like flaws. Have the flaws.

1) & 2) I told you i DONT MEAN GRIEFING!
3) PvP a trun off?
4)Admins are making hassles for them selves at the moment. Banning people for 15 days for caps.
5) Ok? We all dont need to be angels on the server.
6)And yes i do like you responding.
Admins never banned anyone for 15 days for using caps, not knowing fact as how they are make you confused.
You read many things that are said in the chat, while in fact the real reason is different.

It good to be civil to each other, you may get angry sometimes, but that pvp will just encourage it and will only make players more hostile.

I know you want to express yourself and try to change some things.
I will just warn you, don't expect that things you say will be approved by everyone.

As is also said before on this topic, the only ones that you see commenting are the ones that know how the server is.
And as it look like as it is now, then there are no supporters for your ideas.
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Re: Making Craftland Fun Again Part 1: The PvP

Post by 22dsf23 » Fri Mar 15, 2013 10:02 pm

What??? you were there when it happened he was complaining for being banned for half a month for caps!
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Re: Making Craftland Fun Again Part 1: The PvP

Post by 22dsf23 » Fri Mar 15, 2013 10:07 pm

Handyman wrote:
22dsf23 wrote:
Mr_Blobby wrote:1) Existing regions.
2) Admin's have to protect regions
3) Major turn off for the vast majority.
4) More arguing, more hassle for staff.
5) More aggressive players.
6) I heard you like flaws. Have the flaws.

1) & 2) I told you i DONT MEAN GRIEFING!
3) PvP a trun off?
4)Admins are making hassles for them selves at the moment. Banning people for 15 days for caps.
5) Ok? We all dont need to be angels on the server.
6)And yes i do like you responding.
Admins never banned anyone for 15 days for using caps, not knowing fact as how they are make you confused.
You read many things that are said in the chat, while in fact the real reason is different.

It good to be civil to each other, you may get angry sometimes, but that pvp will just encourage it and will only make players more hostile.

I know you want to express yourself and try to change some things.
I will just warn you, don't expect that things you say will be approved by everyone.

As is also said before on this topic, the only ones that you see commenting are the ones that know how the server is.
And as it look like as it is now, then there are no supporters for your ideas.[/quote]

So why not try lets see if anyone likes my ideas. Oh btw we got cyn supporting a reset :yay:
Last edited by 22dsf23 on Fri Mar 15, 2013 10:20 pm, edited 3 times in total.
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Re: Making Craftland Fun Again Part 1: The PvP

Post by 22dsf23 » Fri Mar 15, 2013 10:15 pm

Mr_Blobby wrote:
22dsf23 wrote:
Mr_Blobby wrote:1) Existing regions.
2) Admin's have to protect regions
3) Major turn off for the vast majority.
4) More arguing, more hassle for staff.
5) More aggressive players.
6) I heard you like flaws. Have the flaws.

1) & 2) I told you i DONT MEAN GRIEFING!
3) PvP a trun off?
4)Admins are making hassles for them selves at the moment. Banning people for 15 days for caps.
5) Ok? We all dont need to be angels on the server.
6)And yes i do like you responding.
1) You still don't get what I'm saying, Sir Caps-A-Lot.
2) ^
3) Decisions arn't made with one opinion - We already take into account what people think,
4) Your making a hell of an ass of your self at the moment.
5) And we don't all have to be devils either.

Your getting increasingly aggressive and disorderly, if you refuse to speak in a more polite tone, properly, how do you expect to be taken seriously?

May I also point out that things don't happen overnight. These things take weeks of planning, and even longer if they have to be implemented properly.

As Cyn has said, we are already aware of the issues at hand.
Ok so im the devil, an "ass", aggressive, disorderly, stuipd and lack common sense. I KNOW its not going to happen really soon. I KNOW that this is only my view. I asked for you to comment on the idea not what you think of me
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Re: Making Craftland Fun Again Part 1: The PvP

Post by Handyman » Fri Mar 15, 2013 10:21 pm

22dsf23 wrote: I know people will come just give it time.
If you are rounding up players to come, make sure they have good arguments to approve this or think with the rest.
Not just "Yes" "I like this" "this is the best idea eva!".
Make them actually look into what all had been said.
22dsf23 wrote: I asked for you to comment on the idea not what you think of me
The thing is that you try to achieve something, when trying to do this, you need to try to be a so called "professional" and know where you are talking about.
As for now you lack those properties to convince others to make a change.
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