Ender Dragons
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- Zarvon
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Ender Dragons
I've found 20-25 islands without ender dragons. Hippo said it's quite likely that the world generator is screwed up... I really, really wanna kill some of those bastards. Please, please help!
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- Zarvon
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Re: Ender Dragons
Guys? Hippo keeps finding these things and I've gone through another massive amount of islands... nearing 6k in one direction and still no @#$%ing dragons...
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- nidefawl
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Re: Ender Dragons
I need to add automatic resets, although that could kill some player buildings.
oh why must players build in the ugly end world?!
oh why must players build in the ugly end world?!




- Handyman
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Re: Ender Dragons
Not our problem, they could know that it would happen if they respawned
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- Mr_Blobby
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Re: Ender Dragons
Or just have a UI notification when they enter The End.handman1991 wrote:Not our problem, they could know that it would happen if they respawned
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- Zarvon
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Re: Ender Dragons
Lol, there are actually some pretty good reasons for building in the end:
1. Flat as hell.
2. Private.
3. Loads of space to use, very little land-clearing required.
4. Nice and dark, which for people like me is preferrable.
Is it possible to set a specific island so it won't reset? 'Cause otherwise Yggradisil will be destroyed and it looks REALLY good in the end.
1. Flat as hell.
2. Private.
3. Loads of space to use, very little land-clearing required.
4. Nice and dark, which for people like me is preferrable.
Is it possible to set a specific island so it won't reset? 'Cause otherwise Yggradisil will be destroyed and it looks REALLY good in the end.
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- nickmcski
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Re: Ender Dragons
Why don't you treat end islands like a dungeon? (that wouldn't auto reset)
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- Zarvon
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Re: Ender Dragons
Seconded. Really like this idea.nickmcski wrote:Why don't you treat end islands like a dungeon? (that wouldn't auto reset)
Add a reset command for manual island reset?
Will test that
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