Ender Dragons

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Zarvon
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Ender Dragons

Post by Zarvon » Sun Dec 16, 2012 9:04 pm

I've found 20-25 islands without ender dragons. Hippo said it's quite likely that the world generator is screwed up... I really, really wanna kill some of those bastards. Please, please help!
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Zarvon
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Re: Ender Dragons

Post by Zarvon » Wed Dec 19, 2012 1:56 am

Guys? Hippo keeps finding these things and I've gone through another massive amount of islands... nearing 6k in one direction and still no @#$%ing dragons...
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nidefawl
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Re: Ender Dragons

Post by nidefawl » Sat Dec 22, 2012 6:08 am

I need to add automatic resets, although that could kill some player buildings.
oh why must players build in the ugly end world?! :cussing:
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Re: Ender Dragons

Post by Handyman » Sat Dec 22, 2012 10:02 am

Not our problem, they could know that it would happen if they respawned
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Re: Ender Dragons

Post by Mr_Blobby » Sat Dec 22, 2012 12:27 pm

handman1991 wrote:Not our problem, they could know that it would happen if they respawned
Or just have a UI notification when they enter The End.
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Re: Ender Dragons

Post by Zarvon » Sat Dec 22, 2012 2:43 pm

Lol, there are actually some pretty good reasons for building in the end:

1. Flat as hell.
2. Private.
3. Loads of space to use, very little land-clearing required.
4. Nice and dark, which for people like me is preferrable.

Is it possible to set a specific island so it won't reset? 'Cause otherwise Yggradisil will be destroyed and it looks REALLY good in the end.
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Re: Ender Dragons

Post by nickmcski » Sat Dec 22, 2012 7:16 pm

Why don't you treat end islands like a dungeon? (that wouldn't auto reset)
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Zarvon
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Re: Ender Dragons

Post by Zarvon » Sat Dec 22, 2012 7:50 pm

nickmcski wrote:Why don't you treat end islands like a dungeon? (that wouldn't auto reset)
Seconded. Really like this idea.

Add a reset command for manual island reset?

Will test that
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