Please input your opinion on the matter aswell!

+1 support, I think that would be awesome. My friend wins, gets perfect did, I win, gets 300 credits.Kye wrote:Would be nice to see better rewards for monster hunt e.g 10k for a win 1/10 chance 1k prize as a normal win or 100k as a 1/1000 chance and the op hunters plate as a 1/100 chance.
Maybe a new game called Bloodhunt? Basically the game is like you said, it would make more mobs spawn near the player, but I would suggest that the mobs would spawn faster and not just next to the player. This could also feature the blood moon from the blood moon mod. I also believe someone suggested the blood moon mod before. Maybe even magma cubes, zombie pigmen, and blazes could generate too! But probably not ghasts. The message that could generate could maybe look like this:pig001 wrote:Or create a new event(Or replace existing, replacing will be easier), which is rarer but with better rewards. Depending on your playtime, during the Monster Hunt, more mobs than usual would spawn near to the player, with higher levels. This I think would make it a little more interesting and harder. Mobs could also even spawn in lighter than normal areas to add to the effect. Obviously this isnt every players idea, so you Could add an option to disable the effects, but that might be a little to complex/resource heavy or something, but players who disable it dont get the rewards from participating in the hunt.
Obviously this idea needs expanded a lot, but it could be interesting.
camyoshi wrote:Maybe a new game called Bloodhunt? Basically the game is like you said, it would make more mobs spawn near the player, but I would suggest that the mobs would spawn faster and not just next to the player. This could also feature the blood moon from the blood moon mod. I also believe someone suggested the blood moon mod before. Maybe even magma cubes, zombie pigmen, and blazes could generate too! But probably not ghasts. The message that could generate could maybe look like this:pig001 wrote:Or create a new event(Or replace existing, replacing will be easier), which is rarer but with better rewards. Depending on your playtime, during the Monster Hunt, more mobs than usual would spawn near to the player, with higher levels. This I think would make it a little more interesting and harder. Mobs could also even spawn in lighter than normal areas to add to the effect. Obviously this isnt every players idea, so you Could add an option to disable the effects, but that might be a little to complex/resource heavy or something, but players who disable it dont get the rewards from participating in the hunt.
Obviously this idea needs expanded a lot, but it could be interesting.
Here is a list of the effects that could happen during bloodhunt:
A red moon called the blood moon appears
Blocks and the sky turn dark red
All mobs that spawn are twice as common and four times as common near a player with the rank of addict or higher
Nether mobs spawn (maybe not ghasts)
In Greycliff/Mining, the mobs automatically gain 2 extra levels making it possible to find level 12/13 mobs
Saplings turn into a new sapling called blood sapling over time and grows bloodwood and blood leaves
Mobs normally spawn in a light level of 7 or lower (If I am right), but instead, they spawn at level 12 and lower! Remember to light up your houses! This is not affected in regions.
Creepers become charged over time
And maybe more!
I hope you like these ideas!
~camyoshi
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