nickmcski wrote:But from frosts perspective it's the very opposite, he spend a lot of time and money levelling up his skills and items, it's not like he logged on and got those items for free, he worked for the items and should have some form of reward. When the system is equalized you lose incentive to work (don't believe me look at the ussr and how equality worked for them)Jovaniph wrote:I tried to do Goldrush when no one was there to compete with...Until someone like Frost comes around the corner and ROFL stomps the competition. It only took him like a minute to pass my score...I want Fair day.
I was using an Efficiency IV pickaxe because its the only thing I can really afford. There is no way for new players like me to get higher quality items when older players are competing against you.
I agree with Nick, it´s the way how you play your game. If you spend your game on skilling, building, joking, etc. it makes a big difference in the craftland community. It could work somehow better with those guild things that newly came around. Maybe people can just get more out of the game if they team up. Of course it would be nice sometimes to beat others up for intervening in a certain aspect of high interest. I don´t know if this is still on your mind Nick but is the towny/guild whatsoever thing still a thing or did Nide even metion something about the quest system he wanted so that many quests can be solved next to goldrush and monsterhunt. He wanted to add a thing where the server hosts random quests like for example the first deliverung 300 carrots gets a block of diamond or something like that. He wanted to have it for specific monster kills aswell to although encourage all kinds of gameplay attractive. It is propably not on the table with the new world plannings and the lots of work with that but maybe you can say something how you would see things like that work and if it is still a feature to be planned.
Thanks for the good work anyways!