Arrow quivers

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buildhard8
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Arrow quivers

Post by buildhard8 » Fri Apr 17, 2015 2:08 am

After using my skeleton grinder for a while, I thought about how unconventional carrying 15 stacks of arrows would be when using the bow as a weapon(at least for the people that don't have 900 inventory slots :p), so I suggest an item that could either open as its own gui and could store arrows, or possibly just automatically store the arrows. Could the item be worn as an accesory, and still supply the bow with arrows?
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Re: Arrow quivers

Post by YT_Rivenful » Fri Apr 17, 2015 3:28 am

Good idea i would rather see someone with that than a cape on while shooting, Maybe ur arrows can have a longer range of a shot while wearing that, Infinity enchantment can be removed and replaced with Arrow Quivers I think that would be more interesting
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Re: Arrow quivers

Post by Calico » Mon Apr 20, 2015 1:08 am

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Re: Arrow quivers

Post by Psylocybin » Wed Apr 22, 2015 9:57 am

Meliodas wrote:Good idea i would rather see someone with that than a cape on while shooting, Maybe ur arrows can have a longer range of a shot while wearing that, Infinity enchantment can be removed and replaced with Arrow Quivers I think that would be more interesting
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Re: Arrow quivers

Post by YT_Rivenful » Wed Apr 22, 2015 12:45 pm

Soulmusician wrote:
Meliodas wrote:Good idea i would rather see someone with that than a cape on while shooting, Maybe ur arrows can have a longer range of a shot while wearing that, Infinity enchantment can be removed and replaced with Arrow Quivers I think that would be more interesting
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Yeah so players can't shoot forever, since swords are no match for bows with 600+ archery i think it would be good to have players with about 5 stacks of 64 arrows in a quiver instead this will make players use skeleton grinders more for the arrows and get players to spend cash on arrows. Maybe the Arrow Quivers could have tiers Leather = 1 Stack of arrows 3+ blocks further shots, Iron: 2 stacks of 64 arrows 5+ blocks further shots, Diamond: 3 stacks of 64 arrows 8+ blocks further shots, and Valkyrie Quiver (Which can only be gained from silver dungeons) 8 stacks of 64 arrows and 20+ Block range
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Re: Arrow quivers

Post by Joyman533 » Wed Apr 22, 2015 1:45 pm

Removing Infinity is a pretty bad idea.
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Re: Arrow quivers

Post by pig001 » Wed Apr 22, 2015 3:27 pm

Joyman533 wrote:Removing Infinity is a pretty bad idea.
I agree.
Ive been testing a lot of stuff lately, including new bows and many other bits and pieces. I could create more powerful bows, that cant be enchanted with infinity but have the ability to use a quiver.
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Re: Arrow quivers

Post by YT_Rivenful » Wed Apr 22, 2015 3:30 pm

pig001 wrote:
Joyman533 wrote:Removing Infinity is a pretty bad idea.
I agree.
Ive been testing a lot of stuff lately, including new bows and many other bits and pieces. I could create more powerful bows, that cant be enchanted with infinity but have the ability to use a quiver.
Sounds nice pig
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Re: Arrow quivers

Post by Psylocybin » Wed Apr 22, 2015 8:11 pm

pig001 wrote:
Joyman533 wrote:Removing Infinity is a pretty bad idea.
I agree.
Ive been testing a lot of stuff lately, including new bows and many other bits and pieces. I could create more powerful bows, that cant be enchanted with infinity but have the ability to use a quiver.
I need a bow that switches automatically to a melee weapon of the same sort when attacking with it like hitting in melee ranged combat.

Longbow with increased range and heavier arrows which can be stored in a quiver and do more damage. The arrowheads can be zircon or some jewel, maybe?

Arrow that can lock on to a target like a homing missle and you can be the arrow and hit the target by flying the arrow. Crafting with flint, skyrootstick and golden feather.

Dynamite Arrow which is a tnt, blazerod and feather.

Explosive homing arrow = tnt, blazerod and golden feather.

Onyxbow = shoots void arrows like the target gets ported into the void
Onyxarrow = onyx, skyrootstick, goldenfeather

Enderbow whatever got hit by it gets teleported random for 1000 blocks
Enderarrow = eye of ender, sticks, golden feather

Eggbow = whatever hit gets caught in a spawnegg
Eggarrow = emtpyspawnegg, blazerod, golden feather = 3 arrows

Cobwebbow = whatever shot gets stuck on the ground for 7 sec and can not use tp
Cobwebarrow = Cobweb, skyrootsticks, feathers

Inentoryswitcher = whoever gets hit from it changes full inventory with the archer (if a nonpremium hits a premium with a full inventory the items switched are random until the inventory of the nonpremium is full)
Stealerarrow = Enderpearl, Turmalin, citrine, blazerod, goldenfeather

SniperBow = the arrow will no longer fly a curve it will go in a straight line (normal bow plus a dartshooter as recipe)

Scope = multiple zoom (especially for longbow and sniperbow, maybe even a sniperlongbow)

Maybe the bowthing can be like an upgrade, you need to settle with a basic bow and can then upgrade for once with another bowtype?

Fireworksarrows

Quickshot = bow that shoots arrows in twice the speed as normal

Bullseye = very expensive bow shows the ankle how to fire with an arrow to hit target

Bow that shoots arrow which pass throuh blocks and hit the player behind the block maybe with different upgrades like one block, two blocks, three, etc.
Might be a thing as upgrade for all bows.

BeagleProbe = Arrow = player hit by this will not realize any effect if he did not see that he got hit he cannot notice = arrow will send a signal on the minimap like radar where this player will be for the next 15 minutes

Spawnarrows = Spawneggof any kind on an arrow makes the entity spawn where the arrow hits whatever it is like you would normally spawn in an entity.

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Re: Arrow quivers

Post by buildhard8 » Sun Apr 26, 2015 12:07 am

Soulmusician wrote: I need a bow that switches automatically to a melee weapon of the same sort when attacking with it like hitting in melee ranged combat.
How about spikes that could be attached to the bow to give it some melee damage?
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