[Official] Minigames Suggestions
- Craftybugga
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Re: Minigames Suggestion - The Purge
The purge mini game would be cool, could u tell me more about your ideas for this mini game?[/quote]
Cheers TILT.
Here it goes...
For both idea's I would suggest a opt in command with a rolling timer for the game to start. Having a minimum requirement of players I think would be a good idea.
1st Idea;
A time period (15/30/60 mins) of which every player has build perms with no PVP enabled. This will allow enough time for players to make a home, craft weapons.
Once this time period is over, it's a free for all. (Building's can be destroyed by any means) and the idea is to kill all players.
A twist could be added to this enabling players to be friends whilst in the building phase, after this phase if they wish to help and protect each other thats entirely upto the player. When the number of players is reduced to a team or an individual the game ends.
2nd Idea;
To have a pre-rendered map with allotments the player will be given. A small number of tools and weapons (None OP). The match could have a 5 min warm up period with no PVP to enable the players to seek better weaponry out of chest's or even craft if they think they have time.
Once the 5 min warm up is complete, the war begins.
For both Idea's you could have a buy in amount which could be purchased with the in game money.
This becomes a pool and split amongst the top 3 players. Maybe even chuck in a few goodies for the 1st place.
Having the terrain being able to be destroyed would make this very interest as no one would really have a place they could just hide.
To conclude my ideas both are pretty vague and I am happy for anyone to contribute or ask questions.
Thanks
radsom16
Cheers TILT.
Here it goes...
For both idea's I would suggest a opt in command with a rolling timer for the game to start. Having a minimum requirement of players I think would be a good idea.
1st Idea;
A time period (15/30/60 mins) of which every player has build perms with no PVP enabled. This will allow enough time for players to make a home, craft weapons.
Once this time period is over, it's a free for all. (Building's can be destroyed by any means) and the idea is to kill all players.
A twist could be added to this enabling players to be friends whilst in the building phase, after this phase if they wish to help and protect each other thats entirely upto the player. When the number of players is reduced to a team or an individual the game ends.
2nd Idea;
To have a pre-rendered map with allotments the player will be given. A small number of tools and weapons (None OP). The match could have a 5 min warm up period with no PVP to enable the players to seek better weaponry out of chest's or even craft if they think they have time.
Once the 5 min warm up is complete, the war begins.
For both Idea's you could have a buy in amount which could be purchased with the in game money.
This becomes a pool and split amongst the top 3 players. Maybe even chuck in a few goodies for the 1st place.
Having the terrain being able to be destroyed would make this very interest as no one would really have a place they could just hide.
To conclude my ideas both are pretty vague and I am happy for anyone to contribute or ask questions.
Thanks
radsom16
- TiLT
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Re: [Official] Minigames Suggestions
Sound really good but you could add alot more ideas to it if you want it to be more like the movie
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Re: [Official] Minigames Suggestions
I have one word for you Vampirez!
Busy firing potatoes out of my butt.
In other news Derpy wins the Award for most Jailbait.
In other news Derpy wins the Award for most Jailbait.
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Re: [Official] Minigames Suggestions
I am probably the only one who would want this but I would like to see some minigames that do not require a player to kill another player. Falling anvils is a good one. Have a 10x10 shaft and all players would stand at the bottom, then looking up try to avoid the randomly placed anvils falling from the ceiling and as they stack you would have to make sure you are on the top anvils so you don't get trapped. Have rewards such as diamond armor, weapons or tools. It would require at least 4 players participating to activate.
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Re: [Official] Minigames Suggestions
that would be pretty coolSleepyx7 wrote:I am probably the only one who would want this but I would like to see some minigames that do not require a player to kill another player. Falling anvils is a good one. Have a 10x10 shaft and all players would stand at the bottom, then looking up try to avoid the randomly placed anvils falling from the ceiling and as they stack you would have to make sure you are on the top anvils so you don't get trapped. Have rewards such as diamond armor, weapons or tools. It would require at least 4 players participating to activate.
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Re: [Official] Minigames Suggestions
lol thatd be fun "squished by anvil" could be said in chat xD
-Slash
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Re: [Official] Minigames Suggestions
Donations for perks on minigames,
i would (and most donators) would porbably buy it!
i would (and most donators) would porbably buy it!
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Re: [Official] Minigames Suggestions
I think the new Mojang EULA prevents that.kloudseption wrote:Donations for perks on minigames,
i would (and most donators) would porbably buy it!
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- Crazy
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Re: [Official] Minigames Suggestions
EULA doesn't apply to CraftlandJoyman533 wrote:I think the new Mojang EULA prevents that.kloudseption wrote:Donations for perks on minigames,
i would (and most donators) would porbably buy it!
- nickmcski
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Re: [Official] Minigames Suggestions
It still does crazy, it's still minecraft we still have to abide by the Eula.Crazy wrote:EULA doesn't apply to CraftlandJoyman533 wrote:I think the new Mojang EULA prevents that.kloudseption wrote:Donations for perks on minigames,
i would (and most donators) would porbably buy it!
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