Nodes
- pig001
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Nodes
Intro: No, im not saying anything about myself. Im a terrible coder and cant do much. I decided to get back into it after I was 1.7.2 was released, and attempted to create an old mod I made, instead I made this. I also didnt take any ideas from thaumcraft, and I dont intend to. Im also not wanting to get people to download and not play craftland, I just wanted to show why I havent been playing much lately.
Was testing around with some bits and pieces the other day in eclipse and decided to make something worth it. Power nodes are simple balls of particles. Currently there are 3 types of nodes, life nodes, unstable nodes and normal nodes.
Current features
-Few tweaks here and there needed to get the generation working properly.
-Unstable, life and normal nodes
-Unstable nodes explode
-Randomly generating nodes, all around the world
Upcoming features
-The nodes do something!
-Better generation
-Moveable nodes
-More types of them
Current bugs
-Existing nodes change to a different type when a new one is generated
-All nodes in the world are the same type, until new ones are generated
-Placing causes even more glitchyness
For people who want to see the source, I have set it up to a github. Im kinda still new to it, so Ive probably done something wrong, but it works none the less.
<Will post link here soon>
Was testing around with some bits and pieces the other day in eclipse and decided to make something worth it. Power nodes are simple balls of particles. Currently there are 3 types of nodes, life nodes, unstable nodes and normal nodes.
Current features
-Few tweaks here and there needed to get the generation working properly.
-Unstable, life and normal nodes
-Unstable nodes explode
-Randomly generating nodes, all around the world
Upcoming features
-The nodes do something!
-Better generation
-Moveable nodes
-More types of them
Current bugs
-Existing nodes change to a different type when a new one is generated
-All nodes in the world are the same type, until new ones are generated
-Placing causes even more glitchyness
For people who want to see the source, I have set it up to a github. Im kinda still new to it, so Ive probably done something wrong, but it works none the less.
<Will post link here soon>
- pig001
- Premium 6
- Location: Scotland, UK
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- Last login: 3 months ago
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Re: Nodes
Added a lot more things.
Decided not to post the github, only people who I allow to see it will get to see it.
Ik this isnt really the place to post mods, but I will not post any download links, I only want to show people why im not on as much right now and if I need help I can ask someone(possibly)
Randomly generating floating mini-dungeons
(WIP) Alter and Podiums. If blocks are placed correctly around the core, it will start producing particles. Gui to be added soon. If not constructed correctly or broken, it will stop working.
Need to work on textures
Oh yea, and nodes dont randomly generate, they spawn inside devine trees(quite rare spawning tree)
Decided not to post the github, only people who I allow to see it will get to see it.
Ik this isnt really the place to post mods, but I will not post any download links, I only want to show people why im not on as much right now and if I need help I can ask someone(possibly)
Randomly generating floating mini-dungeons
(WIP) Alter and Podiums. If blocks are placed correctly around the core, it will start producing particles. Gui to be added soon. If not constructed correctly or broken, it will stop working.
Need to work on textures
Oh yea, and nodes dont randomly generate, they spawn inside devine trees(quite rare spawning tree)
- Fightface
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- Accountname: Fightr2021
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- Contact:
Re: Nodes
Cool, better than I could ever do.
- pig001
- Premium 6
- Location: Scotland, UK
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Re: Nodes
Fixed a lot. Mainly textures and finished the GUI.
Gui is working
Multi block and textures are working great now. New crystals instead of nodes for above the podium.
Added matter, void matter and chaos matter. Thanks to dietrig for helping with the naming.
Nodes are now breakable, which drop node crystals. Those crystals can be combined to make a crystal block(the blocks that go ontop of the podiums).
Alter GUI explained:
Add (almost) and block into slot 0. That will use "something"(still to be decided) to turn that into matter. Matter cannot be held in the inventory for long. That can then be placed into slot 1, and using "something" to turn it into void matter(possibly will add in something before void matter). That then can be placed in slot 3 and turned into chaos matter. Either will add in something before void matter or something at the end.
The begin button will do something with the item in slot 9, still to be decided.
Gui is working
Multi block and textures are working great now. New crystals instead of nodes for above the podium.
Added matter, void matter and chaos matter. Thanks to dietrig for helping with the naming.
Nodes are now breakable, which drop node crystals. Those crystals can be combined to make a crystal block(the blocks that go ontop of the podiums).
Alter GUI explained:
Add (almost) and block into slot 0. That will use "something"(still to be decided) to turn that into matter. Matter cannot be held in the inventory for long. That can then be placed into slot 1, and using "something" to turn it into void matter(possibly will add in something before void matter). That then can be placed in slot 3 and turned into chaos matter. Either will add in something before void matter or something at the end.
The begin button will do something with the item in slot 9, still to be decided.
- Porkkana
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Re: Nodes
http://dictionary.reference.com/browse/alter" onclick="window.open(this.href);return false;
http://dictionary.reference.com/browse/altar" onclick="window.open(this.href);return false;
http://dictionary.reference.com/browse/altar" onclick="window.open(this.href);return false;
- pig001
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Re: Nodes
Porkkana wrote:http://dictionary.reference.com/browse/alter
http://dictionary.reference.com/browse/altar" onclick="window.open(this.href);return false;
"I spell things wrong get used to it"
I think there was no need for that. I dont want this to become a crappy "YOU SPELLED THAT WRONG, HA. YOUR STUPID"
Seriously though, if your making fun of someone for making a spelling error, go f yourself.
On another note, about the topic of me being mean, Im not. Im firm, and not scared to tell someone to stfu or to stop what they are doing. Without these people, nothing would get done. The annoying people in the world would take over and we would all not exist. Dont call me mean if you dont know me. If you annoy me, then call me mean, its your own fault, get over it. If I say something to you about you being stupid, most of the time, im not serious. I get serious when someone takes it the wrong way and is stupid about it. Im a very sarcastic person who is firm and blunt. Dont piss me off.
If a staff member reads this, please delete all the posts about the spelling error. Im not a happy person in real life, and being creative makes me happy, and when some idiot trys to ruin it,(No, im not calling you an idiot rob) I get unhappy again.
- amp
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Re: Nodes
Alter makes more sense than altar in this case, because you alter an item, and turn it into matter.
You are all idiot, except for Piggles. GG.
You are all idiot, except for Piggles. GG.
Question Authority.
Be Too Stupid To Stop.
Qu'importe le chemin que je prends j'aurai des regrets et des remords.
Be Too Stupid To Stop.
Qu'importe le chemin que je prends j'aurai des regrets et des remords.
- FallOutAdam
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- amp
- Premium 6
- Location: New York
- Accountname: ChanceIsChance
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Re: Nodes
You may be one of the idiots Crash, but I still love you <3Crash wrote:>:O
Question Authority.
Be Too Stupid To Stop.
Qu'importe le chemin que je prends j'aurai des regrets et des remords.
Be Too Stupid To Stop.
Qu'importe le chemin que je prends j'aurai des regrets et des remords.
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