A tank boss!
- YT_Rivenful
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A tank boss!
How about a Boss that proves how good you are at survival? Let's introduce a Tank boss into Craftland! This kind of boss will be a boss you cannot hurt and must use Traps to kill it while dodging its closed range attacks and its projectiles it shoots in order to finish it off, If you die the boss will reset and you have to start over with the traps. This is just a idea i had in my head if you like it we can get in greater detail of the development
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- Coco
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Re: A tank boss!
This Seems Nice, But is this only for survival or at arena?
Wake yo @$$ up cause its time to go beast mode :worship: :worship: :rocks: :cussing:
- Coco
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Re: A tank boss!
Oh nvm about that last reply but How are we going to set the Traps for the Boss?
Wake yo @$$ up cause its time to go beast mode :worship: :worship: :rocks: :cussing:
- Brandon
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Re: A tank boss!
I am gonna post my ideas for this as it would be kind of kewl.
The boss has 10000 hp, but you can only do 1 dmg for every hit. It also will one shot you so you absolutely need range The boss is very slow(Just to make things fair) and it and shoots fire charges frequently. The fire charges only takes half of your hearts. When it hits it's last 100 hp, it should go into a rampage where it speeds up 3 times faster and shoots fire charges rapidly that only do 3 hearts per hit, and it has an after math before it dies where it explodes with about the dmg of a lv 11 creeper. The radius should be about 6x6 blocks and any1 in that radius takes the dmg.
The boss has 10000 hp, but you can only do 1 dmg for every hit. It also will one shot you so you absolutely need range The boss is very slow(Just to make things fair) and it and shoots fire charges frequently. The fire charges only takes half of your hearts. When it hits it's last 100 hp, it should go into a rampage where it speeds up 3 times faster and shoots fire charges rapidly that only do 3 hearts per hit, and it has an after math before it dies where it explodes with about the dmg of a lv 11 creeper. The radius should be about 6x6 blocks and any1 in that radius takes the dmg.
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