(Special thanks to Recontrex, Nox and devinhamster for donating to my Ko-Fi after last patch! It really does mean a lot!

Easter 2020 Event!
Yipee! There is a light amongst the darkness. It's another event with things for players to do and exclusive goodies for players to collect! As usual, larger events like these will be lasting a month!
You can access the Easter event via the /event corner at spawn, or by using /easter in-game!
This event was made by Saya and yours truly, with the skins being provided by Lisa and Caity!
Additions
Platinum System + Platinum Store
With the soon-to-be removed Credit shop, Vote Shop and Boss Medals, comes a brand new system to take their place. One big universal, and more refined, system rather than a bunch of tiny outdated systems! Here's some information on how the new system works!

* First off, all players' Vote Points have been converted into Platinum.
* Secondly, an NPC has been added to spawn, called the "Medal Yoinker". He will happily take your Boss Medals and convert them into Platinum. The rate of conversion is 2 medals for 1 Platinum.
* Players can spend Platinum on the Vote Wheel and Platinum Store!
The platinum store's items will rotate daily! Some items will only be available on a specific day of the week!
Also, it is important to note that the Platinum Store hasn't been fully stocked yet, so stay tuned for a bunch of new items!
Reworked Quest System
The Daily Quest System served its purpose for some time, giving players something minor to do while playing Craftland. However, the rewards and purpose of it slowly became more redundant over time, and because of this, it's time for a rework! And what better time to introduce a rework than alongside another rework? Perfect!
Quests are no longer just a simple "pink achievement" in the Achievements GUI. They now have their own GUI! Woo!

To save this list of patchnotes being exceptionally long, here's a short list of what this system entails;
* Players can now do an infinite amount of Quests each day.
* The first 5 generated quests of each day automatically have 2x the rewards. Re-rolling will remove this bonus.
* Quests progressively get more difficult the more a player completes each day.
* Players can re-roll a quest they don't like for a small fee. Quests that are unlikely to be completed cost less.
* Quests do not give out items, but rather, they give out coins and platinum.
* The amount of feathers on a Quest tells the player the difficulty level (Difficulties range from 1 to 7).
Bag o' Treats
A Soulbound Bag o' Treats is a bottomless bag that can store an infinite amount of Halloween Candy and can be purchased at /docks for 2,500,000 coins. It is highly advisable to not purchase more than one as their passive bonuses do not stack. The Bag o' Treats item rarity and speed bonus increase with the amount of candy that a player has stored inside of it!
General
+ Added a "Divider" mechanic to Hopper Ducts. This setting allows for items to be evenly divided among all available filter pipes (the pink pipes). Any left over items due to full containers will exit through the main pipe.
+ Added "Giant Slayer" Enchantment (Deals more damage to high level mobs, reduced damage to low level mobs).
+ Added "Sniper" Enchantment (Fully charged shots deal extra damage based on flight time).
+ Added a Rainbow Glint.
+ Added a Rainbow Incandescent Artifact.
+ Added the ability to disenchant Flux Crocus, Lunar Crocus and Amaranth into Flux.
Changes
Diamond Bladed Saw
* Diamond Bladed Saw can now chop wood similar to an Overworld Axe.
* Upped Diamond Bladed Saw durability to match Diamond tools.
* Added a description onto Diamond Bladed Saws to better describe their use.
* Diamond Bladed Saw now renders similarly to a tool or weapon.
Enderman Boss Changes (Mostly Nerfs)
* Enderminion HP has been reduced by 25 (50 for Super Boss).
* Killing an Enderminion now does double damage to a Super Boss.
* Scheduled abilities now occur every 3,000 (from 1,500) HP for a Super Boss.
* Significantly lowered the chance for an on-attack ability to occur.
* Added a 3 second cooldown whenever an on-attack ability occurs.
* Shooting an Enderman Boss now inflicts Wither IV, rather than Wither III.
* Fixed the Enderman Boss randomly deciding to stop attacking
General
* The /voteshop has been replaced with the Platinum Store!
* Axes now only lose 1 durability when used to attack enemies.
* The mining world has been reset!
* All animals now drop at least 1-3 experience.
* Significantly buffed the effectiveness of Bone Meal on vanilla crops.
* Slightly buffed the effectiveness of Bone Meal on modded crops.
* Experience and Flux bars are now a bit more animate when collecting Experience and Flux.
* Made the Experience and Flux level text a little more vibrant.
* Furniture now stacks up to 16. This includes Craftland Chairs and Display Cases.
* Mob Spawn Eggs and Empty Spawn Eggs now stack up to 64 (this excludes reusables).
* Aether Dungeon Loot Keys now stack up to 8, similar to other Dungeon Loot Keys.
* Brewing Stands now have a custom collision ray trace, similar to Vanilla (AKA. Hitbox is better).
* Blast Furnaces now output Soul Flames when the "Zanite Flame" is active.
* Blast Furnaces and Smokers can now accept the exact same fuels as Furnaces.
* Valkyrie Swords and Bows will no longer despawn or burn.
* Hovering over a player's name in chat will now display their ID.
* Changed the "Hold Shift for more info" Tool Tip on items to "Hold [Shift] for more info!"
* Reduced the brightness when hovering over list entries in the GUI.
Bug Fixes
* Fixed Withers not summoning.
* Fixed not being able to manually place items inside of Blast Furnaces.
* Fixed Blast Furnaces "Zanite Flame" feature, which has a 50% chance to double the output!
* Fixed being unable to throw Ender Pearls into your own regions.
* Fixed Ender Pearls, for real this time.
* Fixed the Revenant Greataxe not losing durability when attacking enemies.
* Fixed NPC's not saving their "Display Item" properly.
* Fixed "Accumulator" constantly trying to change its name back to "Infinity".
* Fixed tagged items having an extra line of empty tooltip space when they don't have any readable lore.
* Fixed symbol with unicode "\u00C2" appearing in the Credits whenever a new color is used.
* Synced item values.