Patchnotes 8.3
Posted: Mon Apr 30, 2018 11:26 pm
* Removed Tree mutator
** All tree mutations are now done inside the "Crop Mutator" block (the seed mutator)
** Recipes are the exact same, and a bit easier now.
* Grass drops random seeds
** Not totally random. Rarer seeds drop much more rarly.
* Infusement altar changes
** Infusement altar now consumes mob heads
** Specific heads required per infusement rather than overall head "power".
** Lore of the infusement altar is changed. It is now infusing the souls of the dead animals into the items.
** Removed certain items from the altar that didnt fit with the new ethos, and added some new ones
** Can now use any blocks instead of Dungeon Stone (I found tables look quite cool)
** Infusement altar and book recipe changes
* Skulls now drop more regularly from new mobs
* Added new villager trades
* Optimisations to plants and crops code
* Changed bamboo thatching recipe to be made in loom
* Changed crop mutator and cooking + book recipes
* Fixed issue with new saplings growing the wrong tree
* Added staff icon to player list screen
* Wolfs now drop fangs
* Hunger is more serious
** Being low on food now gives a nerf to damage, similar to the weakness potion
** Being on very low hunger begins nausiating you, and causing blindness
** When hunger is high, 25% chance to crit when swinging normally
** Food with higher hunger values now takes longer to eat
* Fixed old bug where drowning, poision etc. would not damage through armour
* Reduce amount of aether orbs from elysian dungeon
* VIP now gives 1 extra inventory row, and registering now gives the "registered" rank with tp permissions
* Removed Master rank
* Reset mining world
** All tree mutations are now done inside the "Crop Mutator" block (the seed mutator)
** Recipes are the exact same, and a bit easier now.
* Grass drops random seeds
** Not totally random. Rarer seeds drop much more rarly.
* Infusement altar changes
** Infusement altar now consumes mob heads
** Specific heads required per infusement rather than overall head "power".
** Lore of the infusement altar is changed. It is now infusing the souls of the dead animals into the items.
** Removed certain items from the altar that didnt fit with the new ethos, and added some new ones
** Can now use any blocks instead of Dungeon Stone (I found tables look quite cool)
** Infusement altar and book recipe changes
* Skulls now drop more regularly from new mobs
* Added new villager trades
* Optimisations to plants and crops code
* Changed bamboo thatching recipe to be made in loom
* Changed crop mutator and cooking + book recipes
* Fixed issue with new saplings growing the wrong tree
* Added staff icon to player list screen
* Wolfs now drop fangs
* Hunger is more serious
** Being low on food now gives a nerf to damage, similar to the weakness potion
** Being on very low hunger begins nausiating you, and causing blindness
** When hunger is high, 25% chance to crit when swinging normally
** Food with higher hunger values now takes longer to eat
* Fixed old bug where drowning, poision etc. would not damage through armour
* Reduce amount of aether orbs from elysian dungeon
* VIP now gives 1 extra inventory row, and registering now gives the "registered" rank with tp permissions
* Removed Master rank
* Reset mining world