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Update 5.7 Patchnotes

Posted: Wed Oct 01, 2014 1:50 am
by nidefawl
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Patchnotes:
Updated the code to allow more Block IDs than 256
Updated rendering code to make translucent blocks blend like vanilla does


Added Disenchanter Block
Added Stained Glass
Added Stained Glass Panes
Added 1.8 Slime Blocks
Added 1.8 Banners
Added 1.8 Mutton, Cooked Mutton (Sheep drop)
Added Dark Oak 1.8 Doors/Sapling/Leaves/Log/Plank/Stairs/Slab/Fences/Fence Gate
Added Birch 1.8 Doors/Fences/Fence Gates
Added Spruce 1.8 Doors/Fences/Fence Gates
Added Jungle 1.8 Doors/Fences/Fence Gates
Added Acacia 1.8 Doors/Fences/Fence Gates
Added Redwood Fences/Fence Gates
Added Fir Fences/Fence Gates
Added Packed Ice
Added Hay Blocks
Added Mimic Block (WIP)
Added Inferno Pickaxe (WIP)
Added Obsidian Sword (WIP)
Added Phoenix Sword (WIP)
Added Ice Sword (WIP)
Added Dark Scythe (WIP)
Added Mace (WIP)
Added Pitch Fork (WIP)
Added Bat Fang Item (WIP)
Added Candy Item (WIP)
Added Lollypop Item (WIP)
Added a new trade list GUI to Villagers

Ender Dragons now have 1000 HP and do more damage
Fixed some rendering bugs
Fixed Chest Lock GUI not allowing to unlock when over limit
Fixed Apprentices being able to select any player as mentor
Fixed Mentors not getting completed students stat updated when offline

Temporarily disabled Shaders to keep the game stable
Temporarily disabled Connected Textures to keep the game stable

Re: Update 5.7 Patchnotes

Posted: Wed Oct 01, 2014 10:13 am
by Psylocybin
Holy moly!

Re: Update 5.7 Patchnotes

Posted: Wed Oct 01, 2014 10:55 am
by TiLT
me like

Re: Update 5.7 Patchnotes

Posted: Wed Oct 01, 2014 11:21 am
by Toguno
Awesome update. Thanks again to those who programmed it.

Re: Update 5.7 Patchnotes

Posted: Wed Oct 01, 2014 11:43 am
by YT_Rivenful
Awesome update looking forward to more! :D

Re: Update 5.7 Patchnotes

Posted: Wed Oct 01, 2014 2:14 pm
by amp
You should also change the fact that when your student hatches a moa, for the task to be completed, you need to be close to the incubator. It's annoying.

Re: Update 5.7 Patchnotes

Posted: Wed Oct 01, 2014 2:27 pm
by nickmcski
Chance wrote:You should also change the fact that when your student hatches a moa, for the task to be completed, you need to be close to the incubator. It's annoying.
It's hard to tell who put the Moa in the incubator so the best way to do it was to make it a 10 block radius arround the Moa.

Re: Update 5.7 Patchnotes

Posted: Wed Oct 01, 2014 2:48 pm
by amp
nickmcski wrote:
Chance wrote:You should also change the fact that when your student hatches a moa, for the task to be completed, you need to be close to the incubator. It's annoying.
It's hard to tell who put the Moa in the incubator so the best way to do it was to make it a 10 block radius arround the Moa.
Yeah. I know that now. But when I tried to train a student, we did other things while hatching the moa. So it didn't go through :/

Re: Update 5.7 Patchnotes

Posted: Thu Oct 02, 2014 2:28 pm
by Kye
Yes Yes nice update nide Good job

Re: Update 5.7 Patchnotes

Posted: Thu Oct 02, 2014 11:45 pm
by Fightface
damn, all that candy tho... TASTY.