Update 5.0 Patchnotes
Posted: Wed Jul 09, 2014 2:06 am
Added new boss spawners for boss arenas:
- The arenas will be public places in normal worlds (no gameworld), everyone can join them.
- The boss fight can be joined and left by any player any time
- After a boss fight there is a cooldown between 20 minutes and a 6 hours
- Once the cooldown is over the spawner needs to be fed with items to spawn a new boss
- Players standing near the boss spawner will lower the cooldown a lot
- There is 2 types of bosses right now: Boss Skeleton and Boss Golem
- The bosses have around 20000 health
- The bosses drop a lot of different things
- Drops are split apart all players based on damage done
- Drops directly go into your Receive Item window
Added perfect diamonds:
- Dropped by diamond ores with a chance of 1%
- Does not drop when using fortune to mine the ore
- Can be crafted into Perfect Diamond armor set
- Can be crafted into Perfect Diamond Axe and Sword
- Perfect Diamond items are repaired with perfect diamonds only
Villagers:
- can now despawn after 10 hours if they were never traded with
The villagers will not poof right after 10 hours.
It depends on the overall server load, how the long villager and how far away the next player is
- Now have a maximum number of trades per recipe!
Rebalanced Enchantments:
- Efficency: Slightly reduced the power of the Efficiency > 5
- Fortune: Amount of additional drops of levels > 5 is more random now
Even more:
- Added experimental feature "Animated Corpse"
Inspired by the mod "Mob Dismemberment"
You can find it in Settings -> Other -> Animated Corpse
- Added new effect to strawberries "Scarry Berry"
- Fixed hats rendering white when getting hurt
- Fixed a bug with Moa textures after switching texture pack
- Attempt to increase Penguin spawn rate
- Tweaked the hostile mob target AI a bit, they switch targets more often now
- Fixed ingame voting
- Put a hard limit of 10 on all potion amplifiers
- Fixed some server side translation names. (Fixes rename cost on Anvil for some items)
- The arenas will be public places in normal worlds (no gameworld), everyone can join them.
- The boss fight can be joined and left by any player any time
- After a boss fight there is a cooldown between 20 minutes and a 6 hours
- Once the cooldown is over the spawner needs to be fed with items to spawn a new boss
- Players standing near the boss spawner will lower the cooldown a lot
- There is 2 types of bosses right now: Boss Skeleton and Boss Golem
- The bosses have around 20000 health
- The bosses drop a lot of different things
- Drops are split apart all players based on damage done
- Drops directly go into your Receive Item window
Added perfect diamonds:
- Dropped by diamond ores with a chance of 1%
- Does not drop when using fortune to mine the ore
- Can be crafted into Perfect Diamond armor set
- Can be crafted into Perfect Diamond Axe and Sword
- Perfect Diamond items are repaired with perfect diamonds only
Villagers:
- can now despawn after 10 hours if they were never traded with
The villagers will not poof right after 10 hours.
It depends on the overall server load, how the long villager and how far away the next player is
- Now have a maximum number of trades per recipe!
Rebalanced Enchantments:
- Efficency: Slightly reduced the power of the Efficiency > 5
- Fortune: Amount of additional drops of levels > 5 is more random now
Even more:
- Added experimental feature "Animated Corpse"
Inspired by the mod "Mob Dismemberment"
You can find it in Settings -> Other -> Animated Corpse
- Added new effect to strawberries "Scarry Berry"
- Fixed hats rendering white when getting hurt
- Fixed a bug with Moa textures after switching texture pack
- Attempt to increase Penguin spawn rate
- Tweaked the hostile mob target AI a bit, they switch targets more often now
- Fixed ingame voting
- Put a hard limit of 10 on all potion amplifiers
- Fixed some server side translation names. (Fixes rename cost on Anvil for some items)