Update 4.3 Patchnotes:
Posted: Tue Oct 22, 2013 5:43 am
Added Survival Games (aka Hunger Games)
Added Hardened and Stained Clay
Added Double Slab recipes for the unique looking stone slabs
Premium Players can now create more warps and public warps
Colored Glass can now be crafted into Colored Thin Glass
Armor Stands and DisplayCases are now logged with HawkEye
Rewrote BankAccounts and Chat Channel Manager to fix bugs
Made Ambrosium from hoppers always go into the lower slot of an Enchanter
Potions can be stacked up to 8 now
Fixed Wall Signs getting unregistered when the block below was broken
Fixed several bugs with /restore
Fixed Players/Entities sometimes not appaering client side after warping around
Fixed Commands in Private tabs opening a new tab
Fixed a few bugs with URLs and Colors in the chat showing wrong
Fixed a bug with button clicks in the GUI not getting registered
Fixed lamp not getting powered with a lever on top
Fixed freezer freezing without checking if there was water in the skyroot bucket
Fixed mushroom cow not breading
Fixed huge mushroom not generating on mycelium with bonemeal
Fixed Greycliff leaves on the Minimap
Even more bugfixes
Maybe more (secret) features
More info about GameWorlds/MiniGames:
Gameworlds will always use a sepearte player file (= seperate inventory/health) and have most plugins disabled (No McMMO/MonsterHunt etc.)
Gameworlds can run different Game Types. Right now there are the GameTypes 'None' and 'Survival'.
'None' means no active game is running and the world is just a seperate world used for different purposes as building a new Survival Game Map.
'Survival' is the first Game Type introduced with this update and is Craftlands version of the famous Hunger Games.
At the time of this update there is only one Map (Doesn't have a name yet). Hopefully there will be more Survival Maps soon.
Several instances of a Surival Map/Game can be spawned at runtime each running its own world.
You can see running games by going to the lobby (/lobby) or typing /game
Most of the work in this update went into changing the world management and seperating player inventories and states in different worlds.
Luckily marc0303 supplied a ton of bugsfixes
Added Hardened and Stained Clay
Added Double Slab recipes for the unique looking stone slabs
Premium Players can now create more warps and public warps
Colored Glass can now be crafted into Colored Thin Glass
Armor Stands and DisplayCases are now logged with HawkEye
Rewrote BankAccounts and Chat Channel Manager to fix bugs
Made Ambrosium from hoppers always go into the lower slot of an Enchanter
Potions can be stacked up to 8 now
Fixed Wall Signs getting unregistered when the block below was broken
Fixed several bugs with /restore
Fixed Players/Entities sometimes not appaering client side after warping around
Fixed Commands in Private tabs opening a new tab
Fixed a few bugs with URLs and Colors in the chat showing wrong
Fixed a bug with button clicks in the GUI not getting registered
Fixed lamp not getting powered with a lever on top
Fixed freezer freezing without checking if there was water in the skyroot bucket
Fixed mushroom cow not breading
Fixed huge mushroom not generating on mycelium with bonemeal
Fixed Greycliff leaves on the Minimap
Even more bugfixes
Maybe more (secret) features
More info about GameWorlds/MiniGames:
Gameworlds will always use a sepearte player file (= seperate inventory/health) and have most plugins disabled (No McMMO/MonsterHunt etc.)
Gameworlds can run different Game Types. Right now there are the GameTypes 'None' and 'Survival'.
'None' means no active game is running and the world is just a seperate world used for different purposes as building a new Survival Game Map.
'Survival' is the first Game Type introduced with this update and is Craftlands version of the famous Hunger Games.
At the time of this update there is only one Map (Doesn't have a name yet). Hopefully there will be more Survival Maps soon.
Several instances of a Surival Map/Game can be spawned at runtime each running its own world.
You can see running games by going to the lobby (/lobby) or typing /game
Most of the work in this update went into changing the world management and seperating player inventories and states in different worlds.
Luckily marc0303 supplied a ton of bugsfixes