Page 1 of 2

Update 3.6 Patchnotes

Posted: Thu May 23, 2013 5:52 am
by nidefawl
- Mobs from MobSpawners now have a limited lifetime.
They randomly despawn after a minimum liftime of 1 min
- Improved Moas: Riding is no longer laggy
- Added ExtraBiomes XL mod
- Added a new World called 'GreyCliff' not yet public
- Added keybinding for /wave
- Added new Recipe types for Money and Votepoints to NPCs
- Added missing Netherbrick slab
- Added missing Command blocks
- Added Pandas
- Added XP for enchanting gravitite ore, mining zanite and mining ambrosium
- Added close button to most Container GUIs
- Added a hopper button to Containers to allow hopper interaction
- Added a protection button to Containers to confiugure protection
- Added missing shift-clicking handlers for a some block types (still missing a few)

- When relogging too fast and too often you will get a timeout now
- When logging in while the server is full you will be put on a queue now
- Attempt to fix steve skin bug
- Fixed sheeps eating grass bridges
- Allowed teleports betweens admins and mods
- Tweaked HawkEye database scheme
- Implemented better HawkEye Container (Chest) logs
- Allow /modify self
- Readded fire-spreading as option. Disabled in all worlds right now
- Droppers and Hoppers can be protected
- Updated the Connected Texture Manager
- Jukeboxes can now play aac streams in 3D

- Fixed optifine Fog setting acting weird
- Fixed Mob Skulls being placeable in protected regions
- Fixed dogs following you when they should sit and stay
- Fixed burning arrows always setting players on fire
- Fixed rotated golden oak log drops
- Fixed shift/alt key stuck bug (4 real)
- Fixed camera in 3rd person colliding with grass and vines
- Fixed custom models
- Fixed bugs with shift-clicking on bigger inventories
- Fixed wither skeletons bugs (size/no weapon)
- Fixed a nasty crash bug been around for 3 month
- Fixed shaders not really working
- Fixed skyroot buckets not working
- Fixed donors /glow command being usable on other players
- Fixed WorldGuard ghost regions
- Fixed Moa Eggs stacking

Minecraft 1.52 Features:
- Implemented new Texture Pack System (Wrote own version)
- Added new Minecart types
- New Inventory management featuers (doubleclick/drag-divide)
- Added new death message system (WIP)
- Added Nether Quartz Ore, Quartz and Quartz Block/Slab/Stairs
- Added Activator Rail
- Added Block of Redstone
- Added Daylight Sensor
- Added Dropper
- Added Hopper
- Added Redstone Comparator
- Added Weighted Pressure Plates
- Beacon range increased
- A lot of internal redstone changes
- There are some missing features which will be added soon

- There is probably more that has been fixed/tweaked/changed/added

Re: Update 3.6 Patchnotes

Posted: Thu May 23, 2013 11:00 am
by Killgun
Loving the pandas...
Activator rails will be helpful to set up a certain cool down timer for a certain 3x3 piston door...
Good, good. Everything necessary came in this update.

Re: Update 3.6 Patchnotes

Posted: Fri May 24, 2013 6:43 pm
by Blackjack
<3

Thanks for the update nide.

Re: Update 3.6 Patchnotes

Posted: Fri May 24, 2013 7:21 pm
by Zarvon
Greycliff. Staying tuned.

Re: Update 3.6 Patchnotes

Posted: Sun May 26, 2013 12:35 pm
by ethan0369
No more setting fire to players with bows? Great! I don't want IT to happen again! D:

Re: Update 3.6 Patchnotes

Posted: Tue May 28, 2013 2:13 am
by Woot
I like the update and all, but why the spawner nerf? I can only get like 3 kills out of my blaze grinder now. And there are 5 spawners there. Can you change the 1 min to 6-7 min for despawning?
Also yesterday seemed like :morons: everywhere.

Re: Update 3.6 Patchnotes

Posted: Thu May 30, 2013 9:16 pm
by Woot
Scrap the 6-7 min thing, it should be 2-3 min.

Re: Update 3.6 Patchnotes

Posted: Fri May 31, 2013 2:47 am
by Eleazar
Killgun wrote:Loving the pandas...
Activator rails will be helpful to set up a certain cool down timer for a certain 3x3 piston door...
Good, good. Everything necessary came in this update.
Awesome update, though it lacked the enchanting features i was hoping for. And killgun, just so you know, activator rails activate tnt minecarts and hopper minecarts only, they are not the same as detector rails.

Re: Update 3.6 Patchnotes

Posted: Fri May 31, 2013 2:59 am
by unclecreeperjoe
Tnt blast radius for stone and cobble is 3x3 i think thats what he was getting at LOL:)

Re: Update 3.6 Patchnotes

Posted: Fri May 31, 2013 3:19 am
by nickmcski
unclecreeperjoe wrote:Tnt blast radius for stone and cobble is 3x3 i think thats what he was getting at LOL:)
Tnt is disabled though.