Maps (not really up to date...)
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Maps (not really up to date...)
The server maps on this website are not up to date i think nide should find a way to make it so they update once every day as they do not keep up to date... Or unless its just the aether map as thats liek the only one i look at...
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Re: Maps (not really up to date...)
A while back nide make it so they update every 30 minutes, im not sure if he broke that or removed it.Mystery wrote:The server maps on this website are not up to date i think nide should find a way to make it so they update once every day as they do not keep up to date... Or unless its just the aether map as thats liek the only one i look at...
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Re: Maps (not really up to date...)
It could be preforming lag on the server when it was rendering.
Before nide added automatic rendering he did it at every update and most of the reboots.
This because it takes much resources from the server, therefor he could had removed it.
Before nide added automatic rendering he did it at every update and most of the reboots.
This because it takes much resources from the server, therefor he could had removed it.
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Re: Maps (not really up to date...)
Lag is a very likely issue - Consider rendering 100's of millions of blocks to make a map with 40 people online - Although having it limited to certain amount of resource and only when player count is less than 15 to update, sounds complicated, but might work.
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Re: Maps (not really up to date...)
once again. is it possible to make it so nide can make it change every 24 hours?
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Re: Maps (not really up to date...)
Lag wasn't the issue why I stopped the 24 hour updates.
For some reason it failed to read some of the chunks when the server just saved the region files.
That resulted in more and more parts of the map getting corrupt over time and forcing a full rerender then.
I will look into it soon. Chances are those glitches no longer happen now and it can be rendered every 24 hours again
For some reason it failed to read some of the chunks when the server just saved the region files.
That resulted in more and more parts of the map getting corrupt over time and forcing a full rerender then.
I will look into it soon. Chances are those glitches no longer happen now and it can be rendered every 24 hours again
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