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Ender Dragons
Posted: Sun Dec 16, 2012 9:04 pm
by Zarvon
I've found 20-25 islands without ender dragons. Hippo said it's quite likely that the world generator is screwed up... I really, really wanna kill some of those bastards. Please, please help!
Re: Ender Dragons
Posted: Wed Dec 19, 2012 1:56 am
by Zarvon
Guys? Hippo keeps finding these things and I've gone through another massive amount of islands... nearing 6k in one direction and still no @#$%ing dragons...
Re: Ender Dragons
Posted: Sat Dec 22, 2012 6:08 am
by nidefawl
I need to add automatic resets, although that could kill some player buildings.
oh why must players build in the ugly end world?!

Re: Ender Dragons
Posted: Sat Dec 22, 2012 10:02 am
by Handyman
Not our problem, they could know that it would happen if they respawned
Re: Ender Dragons
Posted: Sat Dec 22, 2012 12:27 pm
by Mr_Blobby
handman1991 wrote:Not our problem, they could know that it would happen if they respawned
Or just have a UI notification when they enter The End.
Re: Ender Dragons
Posted: Sat Dec 22, 2012 2:43 pm
by Zarvon
Lol, there are actually some pretty good reasons for building in the end:
1. Flat as hell.
2. Private.
3. Loads of space to use, very little land-clearing required.
4. Nice and dark, which for people like me is preferrable.
Is it possible to set a specific island so it won't reset? 'Cause otherwise Yggradisil will be destroyed and it looks REALLY good in the end.
Re: Ender Dragons
Posted: Sat Dec 22, 2012 7:16 pm
by nickmcski
Why don't you treat end islands like a dungeon? (that wouldn't auto reset)
Re: Ender Dragons
Posted: Sat Dec 22, 2012 7:50 pm
by Zarvon
nickmcski wrote:Why don't you treat end islands like a dungeon? (that wouldn't auto reset)
Seconded. Really like this idea.
Add a reset command for manual island reset?
Will test that