This seems like a good idea to counter the problem of bosses healing up, altough I think the timer should cap at around one minute, that should give other players enough time to make up for the amount of healing the boss does.Jay wrote:Each time a player dies the cooldown gets longer? Resets after 30 mins of not dying? Example: First death = Instant Respawn, 2nd Death = 5 Seconds, 3rd Death = 30 secs, 4th Death = 50 secs, 5th death = 1 min, 6th death = 1:30 mins 7th death = 3 minutes, 8th death = 5 minutes and stays 5 minutes for the rest of the deaths until the 30 min timer is up to restart the death timer back to 1 death which is instant.
The real problem though in my opinion are splash potions of invisibility, having 8-10 level 10 butlers with perfect diamond armour that are invisible is a pain in the ass, and if someone really wanted to they could make the vampire boss last an hour+.
I think an easy fix for this would be to make the butlers immune to potion effects.