Just speculation, but does Nide get to test the mac builds? I know alot of software uses Snow Leopard as a minimum now, not sure if that's due to constraints.Tyler wrote:Are you using the .app or .jar? I'm using the .app launcher on Mac OS 10.6.8 Snow Leopard with no issues. Have you tried deleting the .craftland folder and restarting the launcher?
Directions for finding your .craftland folder:
If using Lion/Mountain Lion, open Finder, click Go in the top menu bar, from the dropdown click Go to folder... and type "~/Library/Application Support" without quotes, and look for the .craftland folder. Delete it and restart the Craftland launcher.
Launcher won't launch. :(
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Please report all bugs at http://bugs.craftland.org/
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If there is a problem that players will be able to help you with feel free to post it here.
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Re: Launcher won't launch. :(
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- Handyman
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Re: Launcher won't launch. :(
I think marc test the builds on mac and linux.
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Re: Launcher won't launch. :(
I've tried the jar and app, both launch fine until I hit login. I've also already tried deleting the craftland folder.Tyler wrote:Are you using the .app or .jar? I'm using the .app launcher on Mac OS 10.6.8 Snow Leopard with no issues. Have you tried deleting the .craftland folder and restarting the launcher?
Directions for finding your .craftland folder:
If using Lion/Mountain Lion, open Finder, click Go in the top menu bar, from the dropdown click Go to folder... and type "~/Library/Application Support" without quotes, and look for the .craftland folder. Delete it and restart the Craftland launcher.
- nidefawl
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Re: Launcher won't launch. :(
Graphics drivers...nobody wrote:I've tried the jar and app, both launch fine until I hit login. I've also already tried deleting the craftland folder.
Its crashing inside a graphics driver method. I need your java crash log to see where that happens.
Open a console and execute the following:
Code: Select all
cd ~
java -Xmx1G -cp .craftland/launcher.jar org.spoutcraft.launcher.Main



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Re: Launcher won't launch. :(
I've tried both, and also tried deleting my .craftland folder many timesTyler wrote:Are you using the .app or .jar? I'm using the .app launcher on Mac OS 10.6.8 Snow Leopard with no issues. Have you tried deleting the .craftland folder and restarting the launcher?
Directions for finding your .craftland folder:
If using Lion/Mountain Lion, open Finder, click Go in the top menu bar, from the dropdown click Go to folder... and type "~/Library/Application Support" without quotes, and look for the .craftland folder. Delete it and restart the Craftland launcher.
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Re: Launcher won't launch. :(
Did you try what nidefawl said?nobody wrote:I've tried both, and also tried deleting my .craftland folder many timesTyler wrote:Are you using the .app or .jar? I'm using the .app launcher on Mac OS 10.6.8 Snow Leopard with no issues. Have you tried deleting the .craftland folder and restarting the launcher?
Directions for finding your .craftland folder:
If using Lion/Mountain Lion, open Finder, click Go in the top menu bar, from the dropdown click Go to folder... and type "~/Library/Application Support" without quotes, and look for the .craftland folder. Delete it and restart the Craftland launcher.
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- nobody
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Re: Launcher won't launch. :(
nidefawl wrote:Graphics drivers...nobody wrote:I've tried the jar and app, both launch fine until I hit login. I've also already tried deleting the craftland folder.
Its crashing inside a graphics driver method. I need your java crash log to see where that happens.
Open a console and execute the following:After it crashes there should be a new log file generated in your home folder.Code: Select all
cd ~ java -Xmx1G -cp .craftland/launcher.jar org.spoutcraft.launcher.Main
Code: Select all
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
org.lwjgl.LWJGLException: Could not get the JAWT interface
at org.lwjgl.opengl.AWTSurfaceLock.lockAndInitHandle(Native Method)
at org.lwjgl.opengl.AWTSurfaceLock.access$100(AWTSurfaceLock.java:51)
at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:94)
at org.lwjgl.opengl.AWTSurfaceLock$1.run(AWTSurfaceLock.java:92)
at java.security.AccessController.doPrivileged(Native Method)
at org.lwjgl.opengl.AWTSurfaceLock.privilegedLockAndInitHandle(AWTSurfaceLock.java:92)
at org.lwjgl.opengl.AWTSurfaceLock.lockAndGetHandle(AWTSurfaceLock.java:66)
at org.lwjgl.opengl.MacOSXCanvasPeerInfo.initHandle(MacOSXCanvasPeerInfo.java:57)
at org.lwjgl.opengl.MacOSXDisplayPeerInfo.doLockAndInitHandle(MacOSXDisplayPeerInfo.java:56)
at org.lwjgl.opengl.PeerInfo.lockAndGetHandle(PeerInfo.java:85)
at org.lwjgl.opengl.MacOSXContextImplementation.create(MacOSXContextImplementation.java:47)
at org.lwjgl.opengl.ContextGL.<init>(ContextGL.java:132)
at org.lwjgl.opengl.Display.create(Display.java:847)
at org.lwjgl.opengl.Display.create(Display.java:754)
at net.minecraft.client.Minecraft.run(SourceFile:801)
at java.lang.Thread.run(Thread.java:724)
_NSJVMLoadLibrary: NSAddLibrary failed for /libjawt.dylib
JavaVM FATAL: lookup of function JAWT_GetAWT failed. Exit
- nidefawl
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Re: Launcher won't launch. :(
Ups, I thought you were on linux but you are on OSX
Did you manually upgrade your Java?
If so, follow these instructions (http://java.com/en/download/help/mac_uninstall_java.xml" onclick="window.open(this.href);return false;) of uninstalling java 7 and reinstalling the apple distributed version, then go into your java preferences and make sure that the version on the top of the list is Java SE 6 (32 or 64 depending on your OS)
LWJGL isn't working with the latest java on MacOSX
Did you manually upgrade your Java?
If so, follow these instructions (http://java.com/en/download/help/mac_uninstall_java.xml" onclick="window.open(this.href);return false;) of uninstalling java 7 and reinstalling the apple distributed version, then go into your java preferences and make sure that the version on the top of the list is Java SE 6 (32 or 64 depending on your OS)
LWJGL isn't working with the latest java on MacOSX



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Re: Launcher won't launch. :(
I had a similar problem as you on my macbook, i have no idea if this will work for you too, but you can try it.
I found a fix for this. here are the steps for my problem:
1. make a folder named Craftland and place it onto your desktop and put your craftlandloader.jar into this folder.
2. Open up terminal
3. type into terminal:
cd Desktop
4. Press Enter
5. Paste This code afterwards and then hit enter:
cd ~/Desktop/Craftland/
export JAVA_HOME=/System/Library/Frameworks/JavaVM.framework/Versions/1.6/Home
java -jar craftlandloader.jar
6. The game will launch and you can now play!
P.S. all the files must be named exactly as i have explained and you must do this every time in order to launch as far as I know. (I made mine a .sh file and launch it through there.)
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Re: Launcher won't launch. :(
Oh, never thought of doing that. I'll be doing that from now on! ThanksBrazil wrote:I had a similar problem as you on my macbook, i have no idea if this will work for you too, but you can try it.
I found a fix for this. here are the steps for my problem:
1. make a folder named Craftland and place it onto your desktop and put your craftlandloader.jar into this folder.
2. Open up terminal
3. type into terminal:
cd Desktop
4. Press Enter
5. Paste This code afterwards and then hit enter:
cd ~/Desktop/Craftland/
export JAVA_HOME=/System/Library/Frameworks/JavaVM.framework/Versions/1.6/Home
java -jar craftlandloader.jar
6. The game will launch and you can now play!
P.S. all the files must be named exactly as i have explained and you must do this every time in order to launch as far as I know. (I made mine a .sh file and launch it through there.)

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