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New World Content

Posted: Sun Jun 21, 2015 11:52 am
by Psylocybin
Arbr wrote:Those are nice but nide would like all suggestions for the world to be made in its own thread off this topic. So just create a new thread with your idea for the world on the suggestion section and not this thread.
First i want to adress a ageold minecraft issue with worlds in general! Normal forests in the world got at least 20 - 35 meter tall trees! The MC-trees are no forest trees in any manner, they are not even garden sized trees with just 7 blocks height (normal oak). They are big bushes.

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The only adequate trees but still to small are jungle and bigspruce trees (picture above). Thank Nidefawl we already got bigger trees in craftland greycliff, but for a new world please with sugar on top let the normal tree size at least be the size of a big oak (picture below). That is a tree size we can start talking about trees! So if its not to much please have the majority of trees grow at least with that tree generator or bigger! Although the birch tree, autumn trees, dark oak trees, fruit trees in there please at least big minecraft oak size (picture below).

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And hei big trees are normally not even just 35 meters, like a big oak is at least 40 - 45 meters. I don´t know about your countries but trees are not just little things out of the time when minecraft had a 128 block buildheight. So please for all other forests let there be normal trees, ok? Although birch trees don´t grow horizontal, they grow vertical long in reality and I would like to ask kindly for other models for birch (picture below)

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Cherry Trees would be nice to get in pink and white (picture below)

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For dense forests with big trees (redwood) i woul kindly like to ask for real forest feeling (picture below).

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For the acacia trees, please take the canopy treegenerator from the twilight forest mod (picture below).

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For Dark Oak please use the extrabiomes big tree (picture below)

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If you guys know the ars magica mod you might although like this tree (picture below).

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Next thing please work some colors in the biomes and sky.

Examples:

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To get always a big tree out of a sapling it would be nice just to introduce a new type of bonemeal maybe crafted out of standard bonemeal and two ashblocks maybe even plus additional two quartz (as chalk)?

Re: New World Content

Posted: Wed Jun 24, 2015 6:49 am
by amp
After a conversation with Soul late the other night, we came to an agreement on several things (after I polled a few older players, too.)

We need big trees, and not these shitty small trees that block me from walking through a forest.

And the bigger issue: More natural generated structures in the new world. Tower dungeons. Those floating castles and stonehenges. Ship wrecks. Plane crashes. ANYTHING. Finding strongholds, dungeons, etc, was the only reason Greycliff was fun. Without that stuff, it would have gotten boring in a week.

Re: New World Content

Posted: Wed Jun 24, 2015 7:37 am
by YellowBird
That´s how the modded community plays.

- Big Trees
- Big Biomes
- Structures
- Oceans

This is a 100+ biome world. Of course the new craftland world does not need to be like it but hei 50 biomes would be nice or am I wrong and they can be achieved with what we got, I am sure about that.

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In this world all biomes fromout of the Twilight, Erebus and Biomes O had been matched into one world. That made the variety and the colors.

For structures I uploaded all the map packs from planetminecraft with good schematics, if they don´t make it into game like generated structures please as schematics so they might get use that way, cause of they are awesome.
https://www.dropbox.com/sh/1sq9fdbeam6i ... M6Fla?dl=0" onclick="window.open(this.href);return false;

Re: New World Content

Posted: Wed Jun 24, 2015 4:48 pm
by Arbr
We've been working on Structure generations for like 2-3 weeks already and nide already had some structures in a schematic that he had for over a year or something that he is going to look into for the world.

Biomes have already been selected and we are trying to make sure we dont have like 50+ new biomes or w.e that need content in them. It wont be that big.. Maybe like 10 new biomes or w.e.

We also already have made planned so that there are tree's that ARENT small tree's. Majority of the tree's we made are either the same size of the Big Tree or bigger.

When I get an approval from nide in the future (probably wont be for a while), we will show you images of some of the structures we made / tree's.

What I will say is that the world will have more than just dungeons for you to find.

Re: New World Content

Posted: Thu Jun 25, 2015 10:51 am
by YellowBird
Arbr wrote:We've been working on Structure generations for like 2-3 weeks already and nide already had some structures in a schematic that he had for over a year or something that he is going to look into for the world.
Please have those or at least similar in quality for oceans plus get rid of the greycliff lakebiome.
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Download = part of the Gazamo elvenpack
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Download for all ships of this guy = http://www.planetminecraft.com/project/ ... schematic/" onclick="window.open(this.href);return false;
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Download = http://www.planetminecraft.com/project/ ... schematic/" onclick="window.open(this.href);return false;
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Download = http://www.planetminecraft.com/project/ ... schematic/" onclick="window.open(this.href);return false;
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Download = http://www.planetminecraft.com/project/ ... worldsave/" onclick="window.open(this.href);return false;


Some like that in the air scattered rarely over the world would be very cool.
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Download = http://www.planetminecraft.com/project/ ... worldsave/" onclick="window.open(this.href);return false;
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Download = http://www.planetminecraft.com/project/ ... schematic/" onclick="window.open(this.href);return false;

Arbr wrote:Biomes have already been selected and we are trying to make sure we dont have like 50+ new biomes or w.e that need content in them. It wont be that big.. Maybe like 10 new biomes or w.e.
Do me a favour and think about which biome varieties could occur with already existing stuff. Like have a variety of plains for example, not always the same old one. Means have a plains biome filled with sunflowers, one plains filled with barley, one filled with cotton = cotton plains. I agree with you that it does not have to be to diverse, but it should got variety, that´s the creme on the cake.

Examples to communicate the meaning of this:

Vineyard biome = subbiome of hills = normal
hopsfields = subbiome of a plains or hills boime or like a full plains biome = normal
sunflowerfields = biomevariant of plains = normal (same rate like normal plains = normal)
cotton fields = biomevariant of plains = normal
barley fields = subbiome of plains (plains should be limited to a maximum of 3 subbiomes of any kind)
tomatopatch = subbiome in a jungle biome = common
chillipatch = subbiome rainforest = normal
ghostchillipatch = subbiom of a rainforest = rare
wheatpatch = subbiome of a plains biome = common
flowerfields = patches of all different flowers in a plain biome
etc.
Arbr wrote:We also already have made planned so that there are tree's that ARENT small tree's. Majority of the tree's we made are either the same size of the Big Tree or bigger.
Well sounds good I would really hate to see the minion trees all over the place again, respective of what awesome world generators Nide is using for the mining world so far, there need to be bigt trees to fit into the generation of it.
Arbr wrote:What I will say is that the world will have more than just dungeons for you to find.
My request for a nice new forestvillage filled with Dryads, Mandragoras and Hunters, Shamans, Spriggans, Satyr.
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Download = http://www.planetminecraft.com/project/ ... worldsave/" onclick="window.open(this.href);return false;

My request for volcano or redrock biomes villages / townes filled with golems, Endergilrs, Dullahan, Cyclops
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Download = http://www.planetminecraft.com/project/ ... worldsave/" onclick="window.open(this.href);return false;

My request for swamp or plains biome villages filled with Traders, Creepergirls, Minecraft NPC´s, Werecats
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Download= http://www.planetminecraft.com/project/ ... worldsave/" onclick="window.open(this.href);return false;

This could be for ports or hillvillages, the download contains all single schematics.
https://youtu.be/RBITYpzAuCw" onclick="window.open(this.href);return false;
Download = http://www.planetminecraft.com/project/ ... worldsave/" onclick="window.open(this.href);return false;

Althought a very good builder and nice guy, I enjoy having contact with.
https://youtu.be/xZz0qrVRQ6c" onclick="window.open(this.href);return false;
Download = https://www.dropbox.com/sh/kxxeznrgtkjm ... NPIYa?dl=0" onclick="window.open(this.href);return false;



Guess who is the first subsricber to those builders? Yeah Hypixel.

Re: New World Content

Posted: Fri Jun 26, 2015 6:25 pm
by Lux
Just use Biomes O'Plenty instead of taking a few bits here and there from other mods. Extra Biomes XL has dull and a low diversity of biomes and textures.

Here is a list of pictures with most of the biomes from BoP: http://imgur.com/a/jDVGa

Re: New World Content

Posted: Fri Jun 26, 2015 6:39 pm
by Arbr
Batman wrote:Just use Biomes O'Plenty instead of taking a few bits here and there from other mods. Extra Biomes XL has dull and a low diversity of biomes and textures.

Here is a list of pictures with most of the biomes from BoP: http://imgur.com/a/jDVGa

we know, thats where we looked for our biomes we already decided.