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Magical Beacons?
Posted: Sat Apr 04, 2015 10:54 pm
by buildhard8
I think it would be cool to be able to set beacons to do more than just the 6(/7 I forget) effects, like fire resistance, water breathing, or health boost. Some of the effects that you could get from potions and stuff. Or mabye a new type of beacon that could do custom status effects. That would be awesome.
Re: Magical Beacons?
Posted: Sun Apr 05, 2015 1:52 pm
by stangeby
Sounds awesome! What effects can be discussed later if this is going to be a reality
Re: Magical Beacons?
Posted: Tue Apr 07, 2015 5:35 am
by buildhard8
By default, there are only 23 vinilla effects;
1 - Speed - Already Usable
2 - Slowness - Prob not wanted
3 - Haste - Already Usable
4 - Mining Fatigue - Prob not wanted
5 - Strength - Already Usable
6 - Instant Health - Regen would be a good substitute
7 - Instant Damage - Not sure why anyone would want this
8 - Jump Boost - Already usable
9 - Nausea - Not sure why any would want
10 - Regeneration - Already usable
11 - Resistance - Already usable
12 - Fire Resistance - Not the most useful, but still somewhat useful
13 - Water Breathing - Could be useful
14 - Invisibility - If you ran an insanely popular shop where the players couldn't see past eachother or something
15 - Blindness - Not sure why anyone would want
16 - Night Vision - would be nice to have
17 - Hunger - Not sure why it would be wanted
18 - Weakness - Not sure why it would be wanted
19 - Poison - Not sure why wanted
20 - Wither - Not sure why wanted
21 - Health Boost - could require diamond blocks, or be a high tier effect
22 - Absorption - not sure how useful this would be
23 - Saturation - not sure of usefulness
Other effects could be added, like a reach effect similar to that of valkyrie tools, a slow fall effect like golden feathers provide, a +1 efficiency like effect similar to haste, but a full efficiency level, mabye like a fortune effect, some of the effects that can be found in the aether mod are usually pretty interesting and could be used.
Re: Magical Beacons?
Posted: Tue Apr 07, 2015 6:33 pm
by YT_Rivenful
The debuff beacon effects could be used to make bosses like arena harder and bring out new possibilities for new minigames to be created by me!
Re: Magical Beacons?
Posted: Tue Apr 07, 2015 10:29 pm
by Joyman533
I would like to see the debuffs and also an ability to turn beacons on and off with redstone. Finally I would like to see a range input field which lets you select a range of effects.
This would be very useful for minigames; I could give a certain room of people Blindness with the push of a button.
Re: Magical Beacons?
Posted: Wed Apr 08, 2015 12:00 am
by amp
Joyman533 wrote:I would like to see the debuffs and also an ability to turn beacons on and off with redstone. Finally I would like to see a range input field which lets you select a range of effects.
This would be very useful for minigames; I could give a certain room of people Blindness with the push of a button.
Well, you can kind of do the redstone to turn them on and off; You can make a piston that pushes blocks on top of the beacon, as it doesn't work without a clear path to the sky.
Re: Magical Beacons?
Posted: Wed Apr 08, 2015 1:31 am
by Joyman533
Rubino wrote:Joyman533 wrote:I would like to see the debuffs and also an ability to turn beacons on and off with redstone. Finally I would like to see a range input field which lets you select a range of effects.
This would be very useful for minigames; I could give a certain room of people Blindness with the push of a button.
Well, you can kind of do the redstone to turn them on and off; You can make a piston that pushes blocks on top of the beacon, as it doesn't work without a clear path to the sky.
Ah yes, that works. Didn't think of that.

Re: Magical Beacons?
Posted: Mon Apr 13, 2015 10:45 am
by buildhard8
Around 10:45 (us eastern) last night, everyone on the server got an efficency I effect, then lure, and luck of the sea. I'd say some progress on something is being made, but for beacons, I couldn't say for sure.