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Changes to the Arena bosses to be made and some suggestions

Posted: Tue Mar 31, 2015 11:16 am
by YT_Rivenful
Changes that should be made:
- Boss shouldn't get knocked back like a feather from bows they are Giants any player with punch on their bow can stay still the whole time and shoot it without needing armor the whole fight.

- Supposed to be the hardest boss in the game so the beacons close by should go, Makes resistance, Speed, Regen, Haste, and weaker versons of the str potions useless I think for the Toughest boss in the game it should require the player to be the most geared they can be to take on the Boss.

Suggestions that can make the fight better:

Ocelot: Should get speed Bursts quite often because if you hit a normal ocelot they run very fast and this Arena Ocelot boss is slow.

Wither Skeleton: When it dies 5 Wither bosses should spawn and when you kill them all then you get loot.

Iron Golem: This boss should have Iron Golem Minions that knocks players up in the air often for lots of fall damage.

Re: Changes to the Arena bosses to be made and some suggesti

Posted: Tue Mar 31, 2015 11:18 am
by Kye
I think the bosses are fine the way they are people still struggle to kill them.

Re: Changes to the Arena bosses to be made and some suggesti

Posted: Tue Mar 31, 2015 11:31 am
by YT_Rivenful
Kye wrote:I think the bosses are fine the way they are people still struggle to kill them.
How about a Harder difficulty of a boss arena? More mecanics and no beacons with higher normal boss health and super boss health?

Re: Changes to the Arena bosses to be made and some suggesti

Posted: Tue Mar 31, 2015 2:31 pm
by FallOutAdam
Punch and knockback DEFINITELY needs to go. You get 1 or 2 players with OP Punch bows that pelt the boss across the arena every 3 seconds so no one else can get any damage. idk about the difficulty, maybe the boss could be made harder but punch/knockback needs to go.

Re: Changes to the Arena bosses to be made and some suggesti

Posted: Thu Apr 02, 2015 11:10 pm
by redeyed_treefrog
I agree that the punch and knockback on the boss are both annoying and don't make sense, however I'd say that the strength beacons should stay, since swords don't seem to do nearly as much dmg as bows endgame (correct me if I'm wrong here)