Guilds and Guild Wars (Please read!)
Posted: Tue Aug 26, 2014 2:21 pm
I feel like Craftland is lacking of any special PvP features, therefore I am suggesting Guilds.
• Any player can create a guild, perhaps for a fee of, say, 10,000 coins.
• You can invite other players to your guild, using simple commands.
• The maximum amount of players on a Guild should be around 10.
• Guild members get their own chat channel called Guild.
• You can set your guild's options to Invite Only or Free Join.
• If your guild is set to Free Join, you may choose the options to only allow players of a certain rank or playtime to join, if you'd like.
• There could be a Guild Shop in the menu, where guild members put up items for auction that only other members of said guild can buy.
Now for the second part of my suggestion. . .
• Two guilds can enter a Guild War.
• Both guilds have to have an equal amount of players to fight.
• Guild leaders can choose how many rounds of fighting there are.
• ALL MEMBERS of both guilds will input an equal amount of coins. (e.g. each member on both teams put in 5,000 coins, equaling to 50,000
coins if there are 10 players).
• Each member that is fighting in a Guild War can choose a class, such as Melee Fighter, Archer, Tank, etc. This way, the war will be
balanced and dependant solely on which team is strategically superior, and/or better at PvP in general.
• At the end, whichever team had the most victories wins the war.
• The players victorious will each get back the money they put in, but also take the money that the opposing team put in. (e.g. if the entire
value was 50,000 and there were 10 players, each player will get 5,000 coins).
• Guilds do not have to play for money, they can have wars that are for fun as well.
• An arena can be built for guild wars, possibly?
TL;DR
Players can make guilds and fight other guilds for money or for fun.
• Any player can create a guild, perhaps for a fee of, say, 10,000 coins.
• You can invite other players to your guild, using simple commands.
• The maximum amount of players on a Guild should be around 10.
• Guild members get their own chat channel called Guild.
• You can set your guild's options to Invite Only or Free Join.
• If your guild is set to Free Join, you may choose the options to only allow players of a certain rank or playtime to join, if you'd like.
• There could be a Guild Shop in the menu, where guild members put up items for auction that only other members of said guild can buy.
Now for the second part of my suggestion. . .
• Two guilds can enter a Guild War.
• Both guilds have to have an equal amount of players to fight.
• Guild leaders can choose how many rounds of fighting there are.
• ALL MEMBERS of both guilds will input an equal amount of coins. (e.g. each member on both teams put in 5,000 coins, equaling to 50,000
coins if there are 10 players).
• Each member that is fighting in a Guild War can choose a class, such as Melee Fighter, Archer, Tank, etc. This way, the war will be
balanced and dependant solely on which team is strategically superior, and/or better at PvP in general.
• At the end, whichever team had the most victories wins the war.
• The players victorious will each get back the money they put in, but also take the money that the opposing team put in. (e.g. if the entire
value was 50,000 and there were 10 players, each player will get 5,000 coins).
• Guilds do not have to play for money, they can have wars that are for fun as well.
• An arena can be built for guild wars, possibly?
TL;DR
Players can make guilds and fight other guilds for money or for fun.