Pendants and rings: Bring them back to life?
Posted: Tue Jul 29, 2014 3:02 pm
Hello,
Nowadays, pendants are rings are only used by the newbies... We, the older craftland generation, have totally no use to those items that break real quick. They should be brought back to life! Below are a few suggestions for new rings and/or pendants.
Lucky Necklace - A pendant with a durability of 5 that gives you 5 to 10% more chance on rare items from any way of getting items: buying hats (increases the chance to get one with effect), killing bosses, killing mobs, etc. A durability goes down every time it successfully gives you a rare item. The necklace's lowest buff is 5% more chance and the highest being 10%, which would be rare. These are a new drop from all bosses, being uncommon (not rare, nor common).
Experienced Ring - A ring with a durability of 64 that doubles all XP drops. Does not affect XP earned by enderdragons. A durability goes down every time you pick up 500 experience. A unique drop from the iron golem boss.
Amulet of Agility - A very rare drop from the ocelot boss, referring to the agility of that of a cat-like animal (tigers, ocelots, cats, ...). This has no durability, thus can be used forever unless if lost. It buffs the wearer with jump boost II and speed I.
Onion Ring - A rare item only obtainable by farming any plants. Has no durability as well. When worn, feeds the wearer with 2 full hunger rates every 2 minutes (only if the hunger rate is not full).
Coin Amulet - No durability. Rare drop from villagers or iron golems. When worn, increases the amount of coins earned from monsterhunt/killing a boss/killing high level greycliff mobs by 15%.
Porkkana:
Ring of Life (or, not to copy from Runescape: Ring of Resurrection) - Sends you to spawn when you're down at 2 hearts. Single use, obtainable from killing zombies or skeletons (refers to those mobs being 'brought back to life'), uncommon drop.
Adam:
Boss Accelerator (ring) (name invented by me) - Makes the boss spawn faster, only in use when at /arena. No durability, uncommon drop from all bosses.
Ring of Vision (name invented by me) - No durability. Allows you to see invisible creatures and players (in a ghost-like form to clarify they are normally invisible).
Feel free to post more ideas on this topic, I personally like the idea to add more rings/amulets with new uses that even the older players would use, because honestly, most people's ring/amulet slots in their equipment slots is empty nowadays.
~ Rob.
Nowadays, pendants are rings are only used by the newbies... We, the older craftland generation, have totally no use to those items that break real quick. They should be brought back to life! Below are a few suggestions for new rings and/or pendants.
Lucky Necklace - A pendant with a durability of 5 that gives you 5 to 10% more chance on rare items from any way of getting items: buying hats (increases the chance to get one with effect), killing bosses, killing mobs, etc. A durability goes down every time it successfully gives you a rare item. The necklace's lowest buff is 5% more chance and the highest being 10%, which would be rare. These are a new drop from all bosses, being uncommon (not rare, nor common).
Experienced Ring - A ring with a durability of 64 that doubles all XP drops. Does not affect XP earned by enderdragons. A durability goes down every time you pick up 500 experience. A unique drop from the iron golem boss.
Amulet of Agility - A very rare drop from the ocelot boss, referring to the agility of that of a cat-like animal (tigers, ocelots, cats, ...). This has no durability, thus can be used forever unless if lost. It buffs the wearer with jump boost II and speed I.
Onion Ring - A rare item only obtainable by farming any plants. Has no durability as well. When worn, feeds the wearer with 2 full hunger rates every 2 minutes (only if the hunger rate is not full).
Coin Amulet - No durability. Rare drop from villagers or iron golems. When worn, increases the amount of coins earned from monsterhunt/killing a boss/killing high level greycliff mobs by 15%.
Porkkana:
Ring of Life (or, not to copy from Runescape: Ring of Resurrection) - Sends you to spawn when you're down at 2 hearts. Single use, obtainable from killing zombies or skeletons (refers to those mobs being 'brought back to life'), uncommon drop.
Adam:
Boss Accelerator (ring) (name invented by me) - Makes the boss spawn faster, only in use when at /arena. No durability, uncommon drop from all bosses.
Ring of Vision (name invented by me) - No durability. Allows you to see invisible creatures and players (in a ghost-like form to clarify they are normally invisible).
Feel free to post more ideas on this topic, I personally like the idea to add more rings/amulets with new uses that even the older players would use, because honestly, most people's ring/amulet slots in their equipment slots is empty nowadays.
~ Rob.