Some thoughts about McMMO
Posted: Mon Apr 28, 2014 7:29 am
Hey guys, this has been bugging me from the first day I've played on this server (I know it's not been that long, but still x3).
I have a few things to talk about concerning McMMO, which is a great plugin, I loved it ever since I started using it ages ago on my own server, and it's a great way to make vanilla minecraft more exciting, and being part of it, makes craftland even better, but sadly not to the full potential!
Now I have 2 things to talk about and Ill kinda seperate it in this thread:
A: a Craftland-McMMO documentation
B: missing configs/features
A: A craftland McMMO documentation
For most people it's not important, but for some (me included) it makes a huge difference.
Now I know there's a wiki entry for mcmmo in the official craftland wiki.. but that is rather.. let's say thin.. There is some info in it but compared to what SHOULD all be in there, it's simply not enough. So I am asking everyone who knows details about mcmmo (mainly people who have maxed out some if not all skills or just have a lot of playtime (chev, porkana, etc.)) to post them here so we can extend the wiki.
This also includes the drops from Excavation and the rest of the unlockable skills/drops from all the other skills.
Some problems I have (for example): Do I get diamonds upon reaching lvl 1.000 in exc? Is there a durability-decay-multiplier on active-abilities? (super breaker, tree feller, giga drill) and there's a lot more things I'd want to know (but it would make a lot more sense if everything was just explained in the wiki).
________________________________________________________________________________________
B: Missing Configs/Features
This is rather a suggestion, but I've seen some threads in this forum already. Just to make a simple example, I have a little farm for all the different things right in front of my home, including: Orange trees, blueberry bushes, wheat crops, sugar canes, potatoes, carrots, pumpkins, melons, nether wart.
Now half of these things actually grant me herbalism XP (what, sugar canes, pumpkins, melons) so there are a lot of things missing (and that's only an example for herbalism).
so things I see missing are:
Mining: aether ores? (haven't tested it, I am not much in the aether, will update it if someone (if not myself) can confirm it, other than that, mining seems pretty alright)
Woodcutting: greycliff/aether wood? (haven't really been testing it as well, will update if someone or I even myself can confirm it)
Excavation: soulsand 0 xp, aether dirt/quicksoul 0 xp, quicksand ? (not tested, same as above)
Fishing: sadly not enabled at all, but I do respect Nide that since he's using an old version he would have to implement it himself so I guess it can wait, but it'd be nice to see it some day (fishing yay!)
Archery: sadly not enabled as well (it was said that it was because of Phoenix bow, making the fire-arrow skill obsolete, but that can actually be bypassed by completely deactivating the fire-arrow skill, since there is more to the skill than just the fire-arrow (I am talking about the highly useful arrow-return skill here!).
Taming: Would be nice if taming/incubating moas would gain XP, but I can imagine that it's rather impossible to combine those plugins/mods but it would be nice since taming is a pain to skill.
Now I think adding some addition XP rates are easy to achieve since mcmmo has a config-file (correct me if I am mistaken) where you can just enter blockid/name and the respective Xp amount to it.
The rest seems fine to me.
DISCLAIMER: This thread is not meant to be offensive/disrespectful in any way! I know that craftlands system with all it's features (may it be a plugin or a mod) has been a lot of work, and I know that these ideas/things probably can't be changed anytime soon anyway, but it would nice, since mcmmo is great plugin offering a lot of additional gameplay (experience).
That's about it, thanks for taking your time to read/consider the things I wrote in this thread, have a nice day!
EDIT: Changed the title.
I have a few things to talk about concerning McMMO, which is a great plugin, I loved it ever since I started using it ages ago on my own server, and it's a great way to make vanilla minecraft more exciting, and being part of it, makes craftland even better, but sadly not to the full potential!
Now I have 2 things to talk about and Ill kinda seperate it in this thread:
A: a Craftland-McMMO documentation
B: missing configs/features
A: A craftland McMMO documentation
For most people it's not important, but for some (me included) it makes a huge difference.
Now I know there's a wiki entry for mcmmo in the official craftland wiki.. but that is rather.. let's say thin.. There is some info in it but compared to what SHOULD all be in there, it's simply not enough. So I am asking everyone who knows details about mcmmo (mainly people who have maxed out some if not all skills or just have a lot of playtime (chev, porkana, etc.)) to post them here so we can extend the wiki.
This also includes the drops from Excavation and the rest of the unlockable skills/drops from all the other skills.
Some problems I have (for example): Do I get diamonds upon reaching lvl 1.000 in exc? Is there a durability-decay-multiplier on active-abilities? (super breaker, tree feller, giga drill) and there's a lot more things I'd want to know (but it would make a lot more sense if everything was just explained in the wiki).
________________________________________________________________________________________
B: Missing Configs/Features
This is rather a suggestion, but I've seen some threads in this forum already. Just to make a simple example, I have a little farm for all the different things right in front of my home, including: Orange trees, blueberry bushes, wheat crops, sugar canes, potatoes, carrots, pumpkins, melons, nether wart.
Now half of these things actually grant me herbalism XP (what, sugar canes, pumpkins, melons) so there are a lot of things missing (and that's only an example for herbalism).
so things I see missing are:
Mining: aether ores? (haven't tested it, I am not much in the aether, will update it if someone (if not myself) can confirm it, other than that, mining seems pretty alright)
Woodcutting: greycliff/aether wood? (haven't really been testing it as well, will update if someone or I even myself can confirm it)
Excavation: soulsand 0 xp, aether dirt/quicksoul 0 xp, quicksand ? (not tested, same as above)
Fishing: sadly not enabled at all, but I do respect Nide that since he's using an old version he would have to implement it himself so I guess it can wait, but it'd be nice to see it some day (fishing yay!)
Archery: sadly not enabled as well (it was said that it was because of Phoenix bow, making the fire-arrow skill obsolete, but that can actually be bypassed by completely deactivating the fire-arrow skill, since there is more to the skill than just the fire-arrow (I am talking about the highly useful arrow-return skill here!).
Taming: Would be nice if taming/incubating moas would gain XP, but I can imagine that it's rather impossible to combine those plugins/mods but it would be nice since taming is a pain to skill.
Now I think adding some addition XP rates are easy to achieve since mcmmo has a config-file (correct me if I am mistaken) where you can just enter blockid/name and the respective Xp amount to it.
The rest seems fine to me.

DISCLAIMER: This thread is not meant to be offensive/disrespectful in any way! I know that craftlands system with all it's features (may it be a plugin or a mod) has been a lot of work, and I know that these ideas/things probably can't be changed anytime soon anyway, but it would nice, since mcmmo is great plugin offering a lot of additional gameplay (experience).
That's about it, thanks for taking your time to read/consider the things I wrote in this thread, have a nice day!
EDIT: Changed the title.