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Suggestions for Premium 6!

Posted: Sun Jan 19, 2014 5:01 pm
by YT_Rivenful
1. 25% longer lasting durability for any item in the game.

2. Get a extra min of afking before really going idle to boost in game play time slightly.

3. Ability to enchance items that regular players cannot like any capes and all jewlery.

4. Double hunger bar.

5. Server shop items that wont drop under a sell price (For example diamond is 575 highest in server shop but wont drop below 500 for that rank so they can just keep selling that item without worrying to lose too much money).

6. 0.5 blocks longer reach for attacking and building.

7. Learn the hammers skill just for that rank like from my idea viewtopic.php?f=11&t=3410" onclick="window.open(this.href);return false; And maybe learn bows too that has a higher chance of shooting more than one arrow when higher in that skill.

8. An area where Premium 6's can chill out.

Re: Suggestions for Premium 6!

Posted: Sun Jan 19, 2014 5:55 pm
by amp
I really like point 7... Having skills for Prem VI only would be cool :D

Re: Suggestions for Premium 6!

Posted: Sun Jan 19, 2014 6:02 pm
by Robman533
You mean point 7. C:

Re: Suggestions for Premium 6!

Posted: Sun Jan 19, 2014 6:30 pm
by amp
Agent_R wrote:You mean point 7. C:
Shhh, don't tell the kids c:

Re: Suggestions for Premium 6!

Posted: Sun Jan 19, 2014 7:33 pm
by FallOutAdam
xD

Re: Suggestions for Premium 6!

Posted: Sun Jan 19, 2014 8:16 pm
by YT_Rivenful
Off topic

Re: Suggestions for Premium 6!

Posted: Mon Jan 20, 2014 6:07 am
by Faker
I would say no to 2 because farming playtime isn't cool and for 5 i don't find it useful

Re: Suggestions for Premium 6!

Posted: Mon Jan 20, 2014 6:10 am
by Porkkana
KittyCat wrote:I would say no to 2 because farming playtime isn't cool and for 5 i don't find it useful
Because it's impossible to create an anti-afk machine.

Re: Suggestions for Premium 6!

Posted: Mon Jan 20, 2014 10:30 pm
by amp
I find 5 useful, but a bit OP.

Re: Suggestions for Premium 6!

Posted: Tue Jan 21, 2014 4:19 pm
by pig001
jaylee8111 wrote:1. 25% longer lasting durability for any item in the game.

2. Get a extra min of afking before really going idle to boost in game play time slightly.

3. Ability to enchance items that regular players cannot like any capes and all jewlery.

4. Double hunger bar.

5. Server shop items that wont drop under a sell price (For example diamond is 575 highest in server shop but wont drop below 500 for that rank so they can just keep selling that item without worrying to lose too much money).

6. 0.5 blocks longer reach for attacking and building.

7. Learn the hammers skill just for that rank like from my idea viewtopic.php?f=11&t=3410" onclick="window.open(this.href);return false; And maybe learn bows too that has a higher chance of shooting more than one arrow when higher in that skill.

8. An area where Premium 6's can chill out.
Im sorry, but I think the premiums have gone far enough. We DO NOT want to become a play to win server. For anyone who doesnt know what that is, It is when you donate money to the server to get items, extreme benefits and perks. Sure, this may bring in donations, but once it becomes this, theres go going back, and it seems like a downhill spiral from there.
The donation perks are fine as they are, dont go overboard.