What if we had the Aether II Dungeons?
Posted: Sat Jan 04, 2014 9:25 pm
These are the improvements I think would be necessary to make to the Aether II Dungeons if they were going to be implemented in new generated terrain in a world.
-Obviously Craftland has a different party system from the Aether II, so anything party-related would have to be removed.
This means the following:
-The main entrance door could be opened by anyone at any time.
-Unlike the Aether II, the dungeons will reset. (We don't exactly want dungeons that are useable only one time.)
-The Minibosses should reset along with the whole dungeon, meaning after the Slider is killed.
-This could create a new market/economy for Miniboss keys.
-Difficulty of the dungeon is no longer set by the party size, but instead is randomized when the dungeon itself is generated.
(Difficulty is what determines the amount of spawners/monsters inside.)
-Dungeons would have ID's like the current dungeon and would be resettable by moderators and above. (Resetting it resets everything.)
-The spawners would have to be made red in order to prevent people getting infinite amounts of spawners. (Maybe .01% chance to be blue?)
-Instead of giving loot to people inside, the boss should drop a key much like the current dungeons do.
Just my thoughts, I expect people to add their opinions.
Comment away!
-Obviously Craftland has a different party system from the Aether II, so anything party-related would have to be removed.
This means the following:
-The main entrance door could be opened by anyone at any time.
-Unlike the Aether II, the dungeons will reset. (We don't exactly want dungeons that are useable only one time.)
-The Minibosses should reset along with the whole dungeon, meaning after the Slider is killed.
-This could create a new market/economy for Miniboss keys.
-Difficulty of the dungeon is no longer set by the party size, but instead is randomized when the dungeon itself is generated.
(Difficulty is what determines the amount of spawners/monsters inside.)
-Dungeons would have ID's like the current dungeon and would be resettable by moderators and above. (Resetting it resets everything.)
-The spawners would have to be made red in order to prevent people getting infinite amounts of spawners. (Maybe .01% chance to be blue?)
-Instead of giving loot to people inside, the boss should drop a key much like the current dungeons do.
Just my thoughts, I expect people to add their opinions.
Comment away!