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What about a 5th world map?

Posted: Wed Aug 21, 2013 1:34 pm
by Tyler
This is the Twilight Forest mod.

Image

Re: What about a 5th world map?

Posted: Wed Aug 21, 2013 1:56 pm
by Banana_Cannon
its nice but what about aether 2? I thought there was gonna be a new world for that.

Re: What about a 5th world map?

Posted: Wed Aug 21, 2013 1:56 pm
by Faker
The twilight forest mod is a great mod but wouldn't it cause more lag?

Re: What about a 5th world map?

Posted: Wed Aug 21, 2013 1:58 pm
by Faker
Banana_Cannon wrote:its nice but what about aether 2? I thought there was gonna be a new world for that.
Nide isn't may not be adding the aether 2, he might just add parts of it.

Re: What about a 5th world map?

Posted: Wed Aug 21, 2013 2:13 pm
by Tyler
I'm not saying that Nide is going to add a 5th world map, but if he did I think Twilight Forest would be awesome.

Re: What about a 5th world map?

Posted: Wed Aug 21, 2013 2:17 pm
by Faker
Tyler wrote:I'm not saying that Nide is going to add a 5th world map, but if he did I think Twilight Forest would be awesome.
Ah. Yeah

Re: What about a 5th world map?

Posted: Wed Aug 21, 2013 3:06 pm
by Cynthriel
The twilight forest does add a lot of lag, or at least in feed the beast.

Re: What about a 5th world map?

Posted: Wed Aug 21, 2013 3:18 pm
by pig001
There will be no new world for aether, but the current one will be most likely extended. New trees, grass, etc. will be generated but it will still use the same terrain generator.

Re: What about a 5th world map?

Posted: Wed Aug 21, 2013 7:20 pm
by Zarvon
We've had numerous discussions over the years about adding a fifth world. Unfortunately, even with four worlds the lag can be decent at times, and with 5 the load on the server would be insane. Just remember the catastrophe when greycliff was added (that's when the server size was down to 32 for a while).

Re: What about a 5th world map?

Posted: Wed Aug 21, 2013 8:45 pm
by nexonoid
i suggested a new dimension; viewtopic.php?f=11&t=2326" onclick="window.open(this.href);return false;

(i think is a good idea)