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Craftlandian Enchantments

Posted: Tue Aug 20, 2013 2:50 am
by DakotaSpine
How about there be special enchantments for Craftland?
Enchantments
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Weapon: Dovabane (Extra damage to dragon)
Weapon: Beheading (beheads mobs, better the rank of encahntment, better chance of beheading mob)
Weapon: Sub-Zero (Ice projectiles during Sun Spirit fight do more damage)
Tool: Piercing (Weapons do more damage to mobs, if on pickaxe, does extra to Slider)
Tool: Awareness (Mostly for pickaxe, won't dig right into a block that is right next to lava. Will give you a message, then you can mine it normally.
Armour: Unwithering (Makes the wither effect less likely and less damaging)

Re: Craftlandian Enchantments

Posted: Tue Aug 20, 2013 12:35 pm
by Zarvon
Seems like an interesting idea, but again, aren't we op enough already? I mean, if we mine through a block with lava below it, our armor probably has fire resist, or we're wearing pheonix... etc, etc. Seems like it's kind of unnecessary.

Re: Craftlandian Enchantments

Posted: Tue Aug 20, 2013 8:26 pm
by David
maybe change the names but good echantments

Re: Craftlandian Enchantments

Posted: Tue Aug 20, 2013 8:32 pm
by pig001
Zarvon wrote:Seems like an interesting idea, but again, aren't we op enough already? I mean, if we mine through a block with lava below it, our armor probably has fire resist, or we're wearing pheonix... etc, etc. Seems like it's kind of unnecessary.
Exactly. We need to add more things to make craftland harder again, not make it easier.

Re: Craftlandian Enchantments

Posted: Tue Aug 20, 2013 8:46 pm
by DakotaSpine
pig001 wrote:
Zarvon wrote:Seems like an interesting idea, but again, aren't we op enough already? I mean, if we mine through a block with lava below it, our armor probably has fire resist, or we're wearing pheonix... etc, etc. Seems like it's kind of unnecessary.
Exactly. We need to add more things to make craftland harder again, not make it easier.
I guess. But I forgot to mention, these would be really REALLY rare, and it would have to at least be 15 levels. Also, the Aether Boss revemp does the "make things harder" thing

Re: Craftlandian Enchantments

Posted: Tue Aug 20, 2013 9:57 pm
by Zarvon
The thing is... pro 4 already is already supposed to be pretty damn rare, along with full diamond, etc. Remember dakota, nothing on craftland will ever, ever, EVER be really rare with the level of dedication we have in our players.

Love y'all, nothing personal :cheesy:

Re: Craftlandian Enchantments

Posted: Wed Aug 21, 2013 12:04 pm
by DakotaSpine
Zarvon wrote:The thing is... pro 4 already is already supposed to be pretty damn rare, along with full diamond, etc. Remember dakota, nothing on craftland will ever, ever, EVER be really rare with the level of dedication we have in our players.

Love y'all, nothing personal :cheesy:
But why not make it so? How about an enchantment that is so rare, that when somebody finally gets it, they tell the world, and it is awestruck. An enchantment so rare, dragon after dragon AFTER DRAGON will be downed, just to see no success. Why not make that kind of thing, but it be so legendary, it would be the only one of it's kind in it's time. THAT, would be powerful!

Re: Craftlandian Enchantments

Posted: Wed Aug 21, 2013 12:26 pm
by Zarvon
But you gotta realize, even if you can get the enchant one in every thousand tries, we're gonna have, like, fifteen of them within two days. Players who hear about the new addition will literally not stop farming until they get one. Back when swampland was a thing, we knew full well that there were probably a grand total of 5 pigzombie spawners left in the entire map - yet we spent hundreds of hours of playtime hunting them.

And we found them. That's just the way it works here. If it's theoretically obtainable, Hippo's gonna have it within 24 hours, along with probably George, and whoever else has become hardcore since I last was a regular player.

Re: Craftlandian Enchantments

Posted: Wed Aug 21, 2013 12:37 pm
by DakotaSpine
Zarvon wrote:But you gotta realize, even if you can get the enchant one in every thousand tries, we're gonna have, like, fifteen of them within two days. Players who hear about the new addition will literally not stop farming until they get one. Back when swampland was a thing, we knew full well that there were probably a grand total of 5 pigzombie spawners left in the entire map - yet we spent hundreds of hours of playtime hunting them.

And we found them. That's just the way it works here. If it's theoretically obtainable, Hippo's gonna have it within 24 hours, along with probably George, and whoever else has become hardcore since I last was a regular player.
Well, I guess that is true, but why not just keep them super rare anyways and just make these enchantment slightly weaker so they aren't OP. I think these would be interesting if they at least made a small difference. But you are absolutly right.

Re: Craftlandian Enchantments

Posted: Wed Aug 21, 2013 2:24 pm
by Estato
The ice projectile would be cool, u cant put those on the valkyrie tools, then people will also use the normal tools.... Would make it harder, but also easier kind of.