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Infernal Mobs

Posted: Wed Aug 07, 2013 1:14 pm
by pig001
I have no idea if this has been suggested already but i didnt see it in the last few pages.
So the main idea of the mod is to again, make craftland harder, as things have been getting easier.
This mod adds makes some mobs be special and have different ability's, i.e. Alchimist - throws Potions at you.
This can make craftland more challenging again and bring more fun into it.
They also drop the quadruple amount of xp and a random enchanted item.
I know it does require forge and this may be a problem but i still think it is worth being added or something like it being added.

"This mod randomly imbues spawning Living Things in the World with Diablo-style random Enchantments, making them much harder and much more rewarding to kill." Is from the Minecraft Forum page

Re: Infernal Mobs

Posted: Wed Aug 07, 2013 1:46 pm
by Handyman
Would be better to code something like this ourselves into the mobs levelsystem that got into the server last update.

Re: Infernal Mobs

Posted: Wed Aug 07, 2013 2:59 pm
by pig001
Ye, Its mainly the idea of some of the mobs having special ability's to add new mob leveling system.

Also forgot to post the link to the minecraft forum topic so here: http://www.minecraftforum.net/topic/132 ... modifiers/" onclick="window.open(this.href);return false;

Re: Infernal Mobs

Posted: Wed Aug 07, 2013 3:16 pm
by Blue
+1

Re: Infernal Mobs

Posted: Thu Aug 08, 2013 12:32 am
by DakotaSpine
I just suggested this on Craftland instead of the forum, and I like it :) +1

Re: Infernal Mobs

Posted: Thu Aug 08, 2013 12:34 am
by David
i got one hit by a zombie thats hard enough for me

Re: Infernal Mobs

Posted: Thu Aug 08, 2013 12:36 am
by DakotaSpine
David wrote:i got one hit by a zombie thats hard enough for me
For people who are fit with stuff like supercharged stuff and weapons, people are ready.

Re: Infernal Mobs

Posted: Thu Aug 08, 2013 12:37 am
by DakotaSpine
Double the stuff!

Re: Infernal Mobs

Posted: Thu Aug 08, 2013 8:07 am
by Mr_Blobby
Mild rubber-banding of enemy level to player gear would be nice, although I doubt coding it would be pleasant.

Re: Infernal Mobs

Posted: Thu Aug 08, 2013 12:22 pm
by DakotaSpine
Mr_Blobby wrote:Mild rubber-banding of enemy level to player gear would be nice, although I doubt coding it would be pleasant.
Probabally not, but if nide WERE to put this in, these mobs drop powerful stuff anyway, so if somebody can code, all it adds are the stronger mobs and the good tool and armour drops from them, which the drops will be easy to code in, the mob would be the hard part. Again, I support this mod :P