Bottles of XP
- pig001
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Bottles of XP
This is mainly a feature suggestion, although mods do offer this.
So the main idea is that you can put XP back into bottles'o'enchanting. You would right click with a empty bottle/vial, and it would cost 3 levels per bottle. This would balance out as bottles dont give as much XP back, therefor it is only if your going to PVP or something and just want to store some levels, and would not be efficient if you wanted to store 30 levels, you would get 10 bottles but not get as much back.
Please tell me what you think and if it needs changing.
So the main idea is that you can put XP back into bottles'o'enchanting. You would right click with a empty bottle/vial, and it would cost 3 levels per bottle. This would balance out as bottles dont give as much XP back, therefor it is only if your going to PVP or something and just want to store some levels, and would not be efficient if you wanted to store 30 levels, you would get 10 bottles but not get as much back.
Please tell me what you think and if it needs changing.
Last edited by pig001 on Thu Jul 18, 2013 11:27 am, edited 1 time in total.

- Killgun
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Re: Bottles of XP
+1
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- Fightface
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Re: Bottles of XP
Iv'e always wanted this in minecraft, didn't even think about it being in craftland.
but i support this idea! +1
but i support this idea! +1
- PuncherOfTrees03
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Re: Bottles of XP
good idea
+1

+1
- klubjosh
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Re: Bottles of XP
Note: This could interfere with the donator perk.
- DakotaSpine
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- Blue
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Re: Bottles of XP
Great idea! +1
But why not just add a plugin where you can have an xp bank (yes I know there is one but keep reading) where you have to pay, say, 2 or 3 levels to deposit xp (free withdrawl)?
But why not just add a plugin where you can have an xp bank (yes I know there is one but keep reading) where you have to pay, say, 2 or 3 levels to deposit xp (free withdrawl)?
- megaMC
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Re: Bottles of XP
I know that you guys would love this, but think about something. Minecraft was created with a risk and reward system. You guys are basically begging for every risk to be removed with the rewards untouched. We can already teleport and warp to places if we are in danger, we can never get lost in caves because we can do /home, we never starve because of /warp kitchen, we get tons of diamonds from one ore because of McMMo, some people with high enough skills have their fist as a deadly weapon. Xp is so easy to get because of the super efficient grinders, only possible because of movable spawners. Taking away another risk for a big reward would make a mistake. The server is getting easier and easier as you guys beg for things to be easier. I for one want the server to be like real minecraft: You take risks to get rewards. who agrees?
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